screen

Vars | |
assigned_map | Map name assigned to this object. Automatically set by /client/proc/add_obj_to_map. |
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default_click | If TRUE, clicking the screen element will fall through and perform a default "Click" call Obviously this requires your Click override, if any, to call parent on their own. This is set to FALSE to default to dissade you from doing this. Generally we don't want default Click stuff, which results in bugs like using Telekinesis on a screen element or trying to point your gun at your screen. |
del_on_map_removal | Mark this object as garbage-collectible after you clean the map it was registered on. |
hud | A reference to the owner HUD, if any. |
Procs | |
fill_rect | Sets screen_loc to fill a rectangular area of the map. |
set_new_hud | setter used to set our new hud |
set_position | Sets screen_loc of this screen object, in form of point coordinates, with optional pixel offset (px, py). |
Var Details
assigned_map

Map name assigned to this object. Automatically set by /client/proc/add_obj_to_map.
default_click

If TRUE, clicking the screen element will fall through and perform a default "Click" call Obviously this requires your Click override, if any, to call parent on their own. This is set to FALSE to default to dissade you from doing this. Generally we don't want default Click stuff, which results in bugs like using Telekinesis on a screen element or trying to point your gun at your screen.
del_on_map_removal

Mark this object as garbage-collectible after you clean the map it was registered on.
This could probably be changed to be a proc, for conditional removal. But for now, this works.
hud

A reference to the owner HUD, if any.
Proc Details
fill_rect
Sets screen_loc to fill a rectangular area of the map.
If applicable, "assigned_map" has to be assigned before this proc call.
set_new_hud
setter used to set our new hud
set_position
Sets screen_loc of this screen object, in form of point coordinates, with optional pixel offset (px, py).
If applicable, "assigned_map" has to be assigned before this proc call.