code/__DEFINES/colors.dm

ADMIN_COLOR_PRIORITY | Only used by rare effects like greentext coloring mobs and when admins varedit color |
---|---|
TEMPORARY_COLOR_PRIORITY | e.g. purple effect of the revenant on a mob, black effect when mob electrocuted |
WASHABLE_COLOR_PRIORITY | Color splashed onto an atom (e.g. paint on turf) |
FIXED_COLOR_PRIORITY | Color inherent to the atom (e.g. blob color) |
COLOR_PRIORITY_AMOUNT | how many colour priority levels there are. |
COLOR_SOFT_RED | Warm but extremely diluted red. rgb(250, 130, 130) |
LIGHT_COLOR_WHITE | Full white. rgb(255, 255, 255) |
LIGHT_COLOR_GREEN | Bright but quickly dissipating neon green. rgb(100, 200, 100) |
LIGHT_COLOR_RED | Warm red color rgb(250, 66, 66) |
LIGHT_COLOR_ELECTRIC_GREEN | Electric green. rgb(0, 255, 0) |
LIGHT_COLOR_VIVID_GREEN | Vivid, slightly blue green. rgb(60, 240, 70) |
LIGHT_COLOR_BLUE | Cold, diluted blue. rgb(100, 150, 250) |
LIGHT_COLOR_BLUEGREEN | Light blueish green. rgb(125, 225, 175) |
LIGHT_COLOR_CYAN | Diluted cyan. rgb(125, 225, 225) |
LIGHT_COLOR_ELECTRIC_CYAN | Electric cyan rgb(0, 255, 255) |
LIGHT_COLOR_LIGHT_CYAN | More-saturated cyan. rgb(16, 21, 22) |
LIGHT_COLOR_BABY_BLUE | Baby Blue rgb(0, 170, 220) |
LIGHT_COLOR_DARK_BLUE | Saturated blue. rgb(51, 117, 248) |
LIGHT_COLOR_PINK | Diluted, mid-warmth pink. rgb(225, 125, 225) |
LIGHT_COLOR_YELLOW | Dimmed yellow, leaning kaki. rgb(225, 225, 125) |
LIGHT_COLOR_BRIGHT_YELLOW | Bright yellow. rgb(255, 255, 150) |
LIGHT_COLOR_BROWN | Clear brown, mostly dim. rgb(150, 100, 50) |
LIGHT_COLOR_ORANGE | Mostly pure orange. rgb(250, 150, 50) |
LIGHT_COLOR_PURPLE | Light Purple. rgb(149, 44, 244) |
LIGHT_COLOR_LAVENDER | Less-saturated light purple. rgb(155, 81, 255) |
LIGHT_COLOR_PURPLE_PINK | lighter, pinker purple |
LIGHT_COLOR_HOLY_MAGIC | slightly desaturated bright yellow. |
LIGHT_COLOR_BLOOD_MAGIC | deep crimson |
LIGHT_COLOR_FIRE | Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25) |
LIGHT_COLOR_LAVA | Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24) |
LIGHT_COLOR_FLARE | Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75) |
LIGHT_COLOR_SLIME_LAMP | Weird color, between yellow and green, very slimy. rgb(175, 200, 75) |
LIGHT_COLOR_TUNGSTEN | Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175) |
LIGHT_COLOR_HALOGEN | Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250) |
LIGHT_COLOR_FLAME | More bright and rich in color compared to lava. rgb(248, 136, 24) |
LIGHT_COLOR_BLUE_FLAME | Rich and bright blue. rgb(0, 183, 255) |
LIGHT_COLOR_RED_ORANGE | Strong red orange |
COLOR_DISPLAY_RED | Colors for status/tram/incident displays |
Define Details
ADMIN_COLOR_PRIORITY
Only used by rare effects like greentext coloring mobs and when admins varedit color
COLOR_DISPLAY_RED
Colors for status/tram/incident displays
COLOR_PRIORITY_AMOUNT
how many colour priority levels there are.
COLOR_SOFT_RED
Warm but extremely diluted red. rgb(250, 130, 130)
FIXED_COLOR_PRIORITY
Color inherent to the atom (e.g. blob color)
LIGHT_COLOR_BABY_BLUE
Baby Blue rgb(0, 170, 220)
LIGHT_COLOR_BLOOD_MAGIC
deep crimson
LIGHT_COLOR_BLUE
Cold, diluted blue. rgb(100, 150, 250)
LIGHT_COLOR_BLUEGREEN
Light blueish green. rgb(125, 225, 175)
LIGHT_COLOR_BLUE_FLAME
Rich and bright blue. rgb(0, 183, 255)
LIGHT_COLOR_BRIGHT_YELLOW
Bright yellow. rgb(255, 255, 150)
LIGHT_COLOR_BROWN
Clear brown, mostly dim. rgb(150, 100, 50)
LIGHT_COLOR_CYAN
Diluted cyan. rgb(125, 225, 225)
LIGHT_COLOR_DARK_BLUE
Saturated blue. rgb(51, 117, 248)
LIGHT_COLOR_ELECTRIC_CYAN
Electric cyan rgb(0, 255, 255)
LIGHT_COLOR_ELECTRIC_GREEN
Electric green. rgb(0, 255, 0)
LIGHT_COLOR_FIRE
Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
LIGHT_COLOR_FLAME
More bright and rich in color compared to lava. rgb(248, 136, 24)
LIGHT_COLOR_FLARE
Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
LIGHT_COLOR_GREEN
Bright but quickly dissipating neon green. rgb(100, 200, 100)
LIGHT_COLOR_HALOGEN
Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
LIGHT_COLOR_HOLY_MAGIC
slightly desaturated bright yellow.
LIGHT_COLOR_LAVA
Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
LIGHT_COLOR_LAVENDER
Less-saturated light purple. rgb(155, 81, 255)
LIGHT_COLOR_LIGHT_CYAN
More-saturated cyan. rgb(16, 21, 22)
LIGHT_COLOR_ORANGE
Mostly pure orange. rgb(250, 150, 50)
LIGHT_COLOR_PINK
Diluted, mid-warmth pink. rgb(225, 125, 225)
LIGHT_COLOR_PURPLE
Light Purple. rgb(149, 44, 244)
LIGHT_COLOR_PURPLE_PINK
lighter, pinker purple
LIGHT_COLOR_RED
Warm red color rgb(250, 66, 66)
LIGHT_COLOR_RED_ORANGE
Strong red orange
LIGHT_COLOR_SLIME_LAMP
Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
LIGHT_COLOR_TUNGSTEN
Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
LIGHT_COLOR_VIVID_GREEN
Vivid, slightly blue green. rgb(60, 240, 70)
LIGHT_COLOR_WHITE
Full white. rgb(255, 255, 255)
LIGHT_COLOR_YELLOW
Dimmed yellow, leaning kaki. rgb(225, 225, 125)
TEMPORARY_COLOR_PRIORITY
e.g. purple effect of the revenant on a mob, black effect when mob electrocuted
WASHABLE_COLOR_PRIORITY
Color splashed onto an atom (e.g. paint on turf)