byond - Modules - TypesDefine Details

code/__DEFINES/colors.dm

ADMIN_COLOR_PRIORITYOnly used by rare effects like greentext coloring mobs and when admins varedit color
TEMPORARY_COLOR_PRIORITYe.g. purple effect of the revenant on a mob, black effect when mob electrocuted
WASHABLE_COLOR_PRIORITYColor splashed onto an atom (e.g. paint on turf)
FIXED_COLOR_PRIORITYColor inherent to the atom (e.g. blob color)
COLOR_PRIORITY_AMOUNThow many colour priority levels there are.
COLOR_SOFT_REDWarm but extremely diluted red. rgb(250, 130, 130)
LIGHT_COLOR_WHITEFull white. rgb(255, 255, 255)
LIGHT_COLOR_GREENBright but quickly dissipating neon green. rgb(100, 200, 100)
LIGHT_COLOR_REDWarm red color rgb(250, 66, 66)
LIGHT_COLOR_ELECTRIC_GREENElectric green. rgb(0, 255, 0)
LIGHT_COLOR_VIVID_GREENVivid, slightly blue green. rgb(60, 240, 70)
LIGHT_COLOR_BLUECold, diluted blue. rgb(100, 150, 250)
LIGHT_COLOR_BLUEGREENLight blueish green. rgb(125, 225, 175)
LIGHT_COLOR_CYANDiluted cyan. rgb(125, 225, 225)
LIGHT_COLOR_ELECTRIC_CYANElectric cyan rgb(0, 255, 255)
LIGHT_COLOR_LIGHT_CYANMore-saturated cyan. rgb(16, 21, 22)
LIGHT_COLOR_BABY_BLUEBaby Blue rgb(0, 170, 220)
LIGHT_COLOR_DARK_BLUESaturated blue. rgb(51, 117, 248)
LIGHT_COLOR_PINKDiluted, mid-warmth pink. rgb(225, 125, 225)
LIGHT_COLOR_YELLOWDimmed yellow, leaning kaki. rgb(225, 225, 125)
LIGHT_COLOR_BRIGHT_YELLOWBright yellow. rgb(255, 255, 150)
LIGHT_COLOR_BROWNClear brown, mostly dim. rgb(150, 100, 50)
LIGHT_COLOR_ORANGEMostly pure orange. rgb(250, 150, 50)
LIGHT_COLOR_PURPLELight Purple. rgb(149, 44, 244)
LIGHT_COLOR_LAVENDERLess-saturated light purple. rgb(155, 81, 255)
LIGHT_COLOR_PURPLE_PINKlighter, pinker purple
LIGHT_COLOR_HOLY_MAGICslightly desaturated bright yellow.
LIGHT_COLOR_BLOOD_MAGICdeep crimson
LIGHT_COLOR_FIREWarm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
LIGHT_COLOR_LAVAVery warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
LIGHT_COLOR_FLAREBright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
LIGHT_COLOR_SLIME_LAMPWeird color, between yellow and green, very slimy. rgb(175, 200, 75)
LIGHT_COLOR_TUNGSTENExtremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
LIGHT_COLOR_HALOGENBarely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
LIGHT_COLOR_FLAMEMore bright and rich in color compared to lava. rgb(248, 136, 24)
LIGHT_COLOR_BLUE_FLAMERich and bright blue. rgb(0, 183, 255)
LIGHT_COLOR_RED_ORANGEStrong red orange
COLOR_DISPLAY_REDColors for status/tram/incident displays

Define Details

ADMIN_COLOR_PRIORITY

Only used by rare effects like greentext coloring mobs and when admins varedit color

COLOR_DISPLAY_RED

Colors for status/tram/incident displays

COLOR_PRIORITY_AMOUNT

how many colour priority levels there are.

COLOR_SOFT_RED

Warm but extremely diluted red. rgb(250, 130, 130)

FIXED_COLOR_PRIORITY

Color inherent to the atom (e.g. blob color)

LIGHT_COLOR_BABY_BLUE

Baby Blue rgb(0, 170, 220)

LIGHT_COLOR_BLOOD_MAGIC

deep crimson

LIGHT_COLOR_BLUE

Cold, diluted blue. rgb(100, 150, 250)

LIGHT_COLOR_BLUEGREEN

Light blueish green. rgb(125, 225, 175)

LIGHT_COLOR_BLUE_FLAME

Rich and bright blue. rgb(0, 183, 255)

LIGHT_COLOR_BRIGHT_YELLOW

Bright yellow. rgb(255, 255, 150)

LIGHT_COLOR_BROWN

Clear brown, mostly dim. rgb(150, 100, 50)

LIGHT_COLOR_CYAN

Diluted cyan. rgb(125, 225, 225)

LIGHT_COLOR_DARK_BLUE

Saturated blue. rgb(51, 117, 248)

LIGHT_COLOR_ELECTRIC_CYAN

Electric cyan rgb(0, 255, 255)

LIGHT_COLOR_ELECTRIC_GREEN

Electric green. rgb(0, 255, 0)

LIGHT_COLOR_FIRE

Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)

LIGHT_COLOR_FLAME

More bright and rich in color compared to lava. rgb(248, 136, 24)

LIGHT_COLOR_FLARE

Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)

LIGHT_COLOR_GREEN

Bright but quickly dissipating neon green. rgb(100, 200, 100)

LIGHT_COLOR_HALOGEN

Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)

LIGHT_COLOR_HOLY_MAGIC

slightly desaturated bright yellow.

LIGHT_COLOR_LAVA

Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)

LIGHT_COLOR_LAVENDER

Less-saturated light purple. rgb(155, 81, 255)

LIGHT_COLOR_LIGHT_CYAN

More-saturated cyan. rgb(16, 21, 22)

LIGHT_COLOR_ORANGE

Mostly pure orange. rgb(250, 150, 50)

LIGHT_COLOR_PINK

Diluted, mid-warmth pink. rgb(225, 125, 225)

LIGHT_COLOR_PURPLE

Light Purple. rgb(149, 44, 244)

LIGHT_COLOR_PURPLE_PINK

lighter, pinker purple

LIGHT_COLOR_RED

Warm red color rgb(250, 66, 66)

LIGHT_COLOR_RED_ORANGE

Strong red orange

LIGHT_COLOR_SLIME_LAMP

Weird color, between yellow and green, very slimy. rgb(175, 200, 75)

LIGHT_COLOR_TUNGSTEN

Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)

LIGHT_COLOR_VIVID_GREEN

Vivid, slightly blue green. rgb(60, 240, 70)

LIGHT_COLOR_WHITE

Full white. rgb(255, 255, 255)

LIGHT_COLOR_YELLOW

Dimmed yellow, leaning kaki. rgb(225, 225, 125)

TEMPORARY_COLOR_PRIORITY

e.g. purple effect of the revenant on a mob, black effect when mob electrocuted

WASHABLE_COLOR_PRIORITY

Color splashed onto an atom (e.g. paint on turf)