code/__DEFINES/mobs.dm

AI_VOX | Comment out if you don't want VOX to be enabled and have players download the voice sounds. |
---|---|
MOB_WALK_MOVE_MOD | Speed mod for walk intent |
MOB_RUN_MOVE_MOD | Speed mod for run intent |
DIAG_MOVEMENT_ADDED_DELAY_MULTIPLIER | Move mod for going diagonally |
CARBON_CRIT_MAX_OXYLOSS | The amount of damage you'll take per tick when you can't breath. Default value is 1 |
CARBON_RECOVERY_OXYLOSS | the amount of oxyloss recovery per successful breath tick. |
HUMAN_BLOODTYPES | HUMAN BLOODTYPES |
MOVE_INTENT_WALK | MOVE DEFINES |
ORGAN_ASSISTED | INTERNAL ORGANS DEFINES |
SURGERY_CANNOT_USE | SURGERY DEFINES |
LIVING_DEFAULT_MAX_HEALTH | Default living maxHealth |
LIVING_STAMINA_EXHAUSTION_COOLDOWN | Stamina exhaustion |
XENO_LEAPING | Xeno is currently performing a leap/dash attack |
XENO_LEADER | Hive leader |
XENO_ZOOMED | Zoomed out |
XENO_MOBHUD | mobhud on |
XENO_ROUNY | rouny mode |
PYROGEN_DAMAGE_PER_STACK | Damage per melting fire stack |
PYROGEN_ASSIST_REMOVAL_STRENGTH | Amount of ticks of fire removed when helped by another human to extinguish |
PYROGEN_CHARGESPEED | How fast the pyrogen moves when charging using fire charge |
PYROGEN_CHARGEDISTANCE | Maximum charge distance. |
PYROGEN_FIRECHARGE_DAMAGE | Damage on hitting a mob using fire charge |
PYROGEN_FIRECHARGE_DAMAGE_PER_STACK | Bonus damage per fire stack |
PYROGEN_FIREBALL_DIRECT_DAMAGE | Bonus damage for directly hitting someone |
PYROGEN_FIREBALL_AOE_DAMAGE | Damage in a 3x3 AOE when we hit anything |
PYROGEN_FIREBALL_VEHICLE_AOE_DAMAGE | Damage in a 3x3 AOE when we hit a vehicle |
PYROGEN_FIREBALL_MELTING_STACKS | Fire stacks on FIREBALL burst in the 3x3 AOE |
PYROGEN_FIREBALL_MAXDIST | How many turfs can our fireball move |
PYROGEN_FIREBALL_SPEED | How fast the fireball moves |
PYROGEN_MELTING_FIRE_DAMAGE | How much damage the fire does per tick or cross. |
PYROGEN_MELTING_FIRE_EFFECT_STACK | How many melting fire effect stacks we give per tick or cross |
PYROGEN_FIRESTORM_TORNADE_COUNT | How many tornadoes we unleash when using the firestorm |
PYROGEN_TORNADE_HIT_DAMAGE | Damage on fire tornado hit |
PYROGEN_TORNADO_MELTING_FIRE_STACKS | melting fire stacks on fire tornado hit |
PYROGEN_HEATRAY_HIT_DAMAGE | damage on direct hit with the heatray |
PYROGEN_HEATRAY_VEHICLE_HIT_DAMAGE | damage on vehicles with the heatray |
PYROGEN_HEATRAY_BONUS_DAMAGE_PER_MELTING_STACK | damage per melting fire stack |
PYROGEN_HEATRAY_RANGE | Range for the heatray |
PYROGEN_HEATRAY_CHARGEUP | Time before the beam fires |
PYROGEN_HEATRAY_MAXDURATION | Max duration of the heatray |
PYROGEN_HEATRAY_REFIRE_TIME | Time between each refire of the pyrogen heatray (in 3 seconds it will fire 3 times) |
PYROGEN_MELTING_FIRE_STACKS_PER_RESIST | Amount of stacks removed per resist. |
BANELING_SMOKE_DURATION | Not specified in seconds because it causes smoke to last almost four times as long if done so |
IGNORE_USER_LOC_CHANGE | Can do the action even if mob moves location |
IGNORE_TARGET_LOC_CHANGE | Can do the action even if the target moves location |
IGNORE_HELD_ITEM | Can do the action even if the item is no longer being held |
IGNORE_INCAPACITATED | Can do the action even if the mob is incapacitated (ex. handcuffed) |
IGNORE_SLOWDOWNS | Used to prevent important slowdowns from being abused by drugs like kronkaine |
MOB_WATER_SLOWDOWN | Default slowdown for mobs moving through liquid |
XENO_WATER_SLOWDOWN | Slowdown for xenos moving through liquid |
BOILER_WATER_SLOWDOWN | Slowdown for boilers moving through liquid |
WARLOCK_WATER_SLOWDOWN | Slowdown for warlocks moving through liquid |
SPECIES_HUMAN | Human species or those that functional behave like them. Default species |
SPECIES_COMBAT_ROBOT | Combat robot species |
GRAB_SLAM_DELAY | Nextmove delay after performing an interaction with a grab on something |
BASE_OBJ_SLAM_DAMAGE | Default damage for slamming a mob against an object |
BASE_WALL_SLAM_DAMAGE | Default damage for slamming a mob against a wall |
BASE_MOB_SLAM_DAMAGE | Default damage for slamming a mob against another mob |
CARBON_LYING_Y_OFFSET | Pixel_y offset when lying down |
ILLUSION_HIT_FILTER | Filter name for illusion impacts |
Define Details
AI_VOX
Comment out if you don't want VOX to be enabled and have players download the voice sounds.
BANELING_SMOKE_DURATION
Not specified in seconds because it causes smoke to last almost four times as long if done so
BASE_MOB_SLAM_DAMAGE
Default damage for slamming a mob against another mob
BASE_OBJ_SLAM_DAMAGE
Default damage for slamming a mob against an object
BASE_WALL_SLAM_DAMAGE
Default damage for slamming a mob against a wall
BOILER_WATER_SLOWDOWN
Slowdown for boilers moving through liquid
CARBON_CRIT_MAX_OXYLOSS
The amount of damage you'll take per tick when you can't breath. Default value is 1
CARBON_LYING_Y_OFFSET
Pixel_y offset when lying down
CARBON_RECOVERY_OXYLOSS
the amount of oxyloss recovery per successful breath tick.
DIAG_MOVEMENT_ADDED_DELAY_MULTIPLIER
Move mod for going diagonally
GRAB_SLAM_DELAY
Nextmove delay after performing an interaction with a grab on something
HUMAN_BLOODTYPES
HUMAN BLOODTYPES
IGNORE_HELD_ITEM
Can do the action even if the item is no longer being held
IGNORE_INCAPACITATED
Can do the action even if the mob is incapacitated (ex. handcuffed)
IGNORE_SLOWDOWNS
Used to prevent important slowdowns from being abused by drugs like kronkaine
IGNORE_TARGET_LOC_CHANGE
Can do the action even if the target moves location
IGNORE_USER_LOC_CHANGE
Can do the action even if mob moves location
ILLUSION_HIT_FILTER
Filter name for illusion impacts
LIVING_DEFAULT_MAX_HEALTH
Default living maxHealth
LIVING_STAMINA_EXHAUSTION_COOLDOWN
Stamina exhaustion
MOB_RUN_MOVE_MOD
Speed mod for run intent
MOB_WALK_MOVE_MOD
Speed mod for walk intent
MOB_WATER_SLOWDOWN
Default slowdown for mobs moving through liquid
MOVE_INTENT_WALK
MOVE DEFINES
ORGAN_ASSISTED
INTERNAL ORGANS DEFINES
PYROGEN_ASSIST_REMOVAL_STRENGTH
Amount of ticks of fire removed when helped by another human to extinguish
PYROGEN_CHARGEDISTANCE
Maximum charge distance.
PYROGEN_CHARGESPEED
How fast the pyrogen moves when charging using fire charge
PYROGEN_DAMAGE_PER_STACK
Damage per melting fire stack
PYROGEN_FIREBALL_AOE_DAMAGE
Damage in a 3x3 AOE when we hit anything
PYROGEN_FIREBALL_DIRECT_DAMAGE
Bonus damage for directly hitting someone
PYROGEN_FIREBALL_MAXDIST
How many turfs can our fireball move
PYROGEN_FIREBALL_MELTING_STACKS
Fire stacks on FIREBALL burst in the 3x3 AOE
PYROGEN_FIREBALL_SPEED
How fast the fireball moves
PYROGEN_FIREBALL_VEHICLE_AOE_DAMAGE
Damage in a 3x3 AOE when we hit a vehicle
PYROGEN_FIRECHARGE_DAMAGE
Damage on hitting a mob using fire charge
PYROGEN_FIRECHARGE_DAMAGE_PER_STACK
Bonus damage per fire stack
PYROGEN_FIRESTORM_TORNADE_COUNT
How many tornadoes we unleash when using the firestorm
PYROGEN_HEATRAY_BONUS_DAMAGE_PER_MELTING_STACK
damage per melting fire stack
PYROGEN_HEATRAY_CHARGEUP
Time before the beam fires
PYROGEN_HEATRAY_HIT_DAMAGE
damage on direct hit with the heatray
PYROGEN_HEATRAY_MAXDURATION
Max duration of the heatray
PYROGEN_HEATRAY_RANGE
Range for the heatray
PYROGEN_HEATRAY_REFIRE_TIME
Time between each refire of the pyrogen heatray (in 3 seconds it will fire 3 times)
PYROGEN_HEATRAY_VEHICLE_HIT_DAMAGE
damage on vehicles with the heatray
PYROGEN_MELTING_FIRE_DAMAGE
How much damage the fire does per tick or cross.
PYROGEN_MELTING_FIRE_EFFECT_STACK
How many melting fire effect stacks we give per tick or cross
PYROGEN_MELTING_FIRE_STACKS_PER_RESIST
Amount of stacks removed per resist.
PYROGEN_TORNADE_HIT_DAMAGE
Damage on fire tornado hit
PYROGEN_TORNADO_MELTING_FIRE_STACKS
melting fire stacks on fire tornado hit
SPECIES_COMBAT_ROBOT
Combat robot species
SPECIES_HUMAN
Human species or those that functional behave like them. Default species
SURGERY_CANNOT_USE
SURGERY DEFINES
WARLOCK_WATER_SLOWDOWN
Slowdown for warlocks moving through liquid
XENO_LEADER
Hive leader
XENO_LEAPING
Xeno is currently performing a leap/dash attack
XENO_MOBHUD
mobhud on
XENO_ROUNY
rouny mode
XENO_WATER_SLOWDOWN
Slowdown for xenos moving through liquid
XENO_ZOOMED
Zoomed out