code/__DEFINES/security_level.dm

Defines for security level subsystem + datum behavior. | |
SEC_LEVEL_GREEN | GREEN - Absolutely nothing of note! |
---|---|
SEC_LEVEL_BLUE | BLUE - Possible threats. |
SEC_LEVEL_RED | RED - Severe threats. Boarding imminent or actively happening. This is the level that will be set when evac and SD are both called off. |
SEC_LEVEL_DELTA | DELTA - Destruction of the ship is imminent. |
SEC_LEVEL_FLAG_CAN_SWITCH_COMMS_CONSOLE | Players can change to this through comms consoles |
SEC_LEVEL_FLAG_CAN_SWITCH_WITH_AUTH | Players can change to this but only through keycard authentication, which requires someone else |
SEC_LEVEL_FLAG_CANNOT_SWITCH | Players can't change to this level manually. |
SEC_LEVEL_FLAG_RED_LIGHTS | Turns shipside lights red. |
SEC_LEVEL_FLAG_STATE_OF_EMERGENCY | Opens SD shutters, shows evacuation and related information in comms console. Also causes delta alarms to start playing. |
Define Details
SEC_LEVEL_BLUE
BLUE - Possible threats.
SEC_LEVEL_DELTA
DELTA - Destruction of the ship is imminent.
SEC_LEVEL_FLAG_CANNOT_SWITCH
Players can't change to this level manually.
SEC_LEVEL_FLAG_CAN_SWITCH_COMMS_CONSOLE
Players can change to this through comms consoles
SEC_LEVEL_FLAG_CAN_SWITCH_WITH_AUTH
Players can change to this but only through keycard authentication, which requires someone else
SEC_LEVEL_FLAG_RED_LIGHTS
Turns shipside lights red.
SEC_LEVEL_FLAG_STATE_OF_EMERGENCY
Opens SD shutters, shows evacuation and related information in comms console. Also causes delta alarms to start playing.
SEC_LEVEL_GREEN
GREEN - Absolutely nothing of note!
SEC_LEVEL_RED
RED - Severe threats. Boarding imminent or actively happening. This is the level that will be set when evac and SD are both called off.