code/__DEFINES/text.dm

MAPTEXT | Prepares a text to be used for maptext. Use this so it doesn't look hideous. |
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MAPTEXT_PIXELLARI | Pixel-perfect scaled fonts for use in the MAP element as defined in skin.dmf |
MAPTEXT_GRAND9K | Standard size (ie: normal runechat) - Size options: 6pt 12pt 18pt. |
MAPTEXT_TINY_UNICODE | Small size. (ie: context subtooltips, spell delays) - Size options: 12pt 24pt. |
MAPTEXT_SPESSFONT | Smallest size. (ie: whisper runechat) - Size options: 6pt 12pt 18pt. |
MAPTEXT_VCR_OSD_MONO | Prepares a text to be used for maptext, using a variable size font. |
WXH_TO_HEIGHT | Macro from Lummox used to get height from a MeasureText proc resolves the MeasureText() return value once, then resolves the height, then sets return_var to that. |
SANITIZE_FILENAME | Removes characters incompatible with file names. |
STRIP_HTML_SIMPLE | Simply removes the < and > characters, and limits the length of the message. |
PREVENT_CHARACTER_TRIM_LOSS | stuff like copytext(input, length(input)) will trim the last character of the input,
because DM does it so it copies until the char BEFORE the end arg, so we need to bump end by 1 in these cases. |
LOWER_TEXT | BYOND's string procs don't support being used on datum references (as in it doesn't look for a name for stringification) We just use this macro to ensure that we will only pass strings to this BYOND-level function without developers needing to really worry about it. |
Define Details
LOWER_TEXT
BYOND's string procs don't support being used on datum references (as in it doesn't look for a name for stringification) We just use this macro to ensure that we will only pass strings to this BYOND-level function without developers needing to really worry about it.
MAPTEXT
Prepares a text to be used for maptext. Use this so it doesn't look hideous.
MAPTEXT_GRAND9K
Standard size (ie: normal runechat) - Size options: 6pt 12pt 18pt.
MAPTEXT_PIXELLARI
Pixel-perfect scaled fonts for use in the MAP element as defined in skin.dmf
Four sizes to choose from, use the sizes as mentioned below. Between the variations and a step there should be an option that fits your use case. BYOND uses pt sizing, different than px used in TGUI. Using px will make it look blurry due to poor antialiasing.
Default sizes are prefilled in the macro for ease of use and a consistent visual look. To use a step other than the default in the macro, specify it in a span style. For example: MAPTEXT_PIXELLARI("Some large maptext here") Large size (ie: context tooltips) - Size options: 12pt 24pt.
MAPTEXT_SPESSFONT
Smallest size. (ie: whisper runechat) - Size options: 6pt 12pt 18pt.
MAPTEXT_TINY_UNICODE
Small size. (ie: context subtooltips, spell delays) - Size options: 12pt 24pt.
MAPTEXT_VCR_OSD_MONO
Prepares a text to be used for maptext, using a variable size font.
More flexible but doesn't scale pixel perfect to BYOND icon resolutions. (May be blurry.) Can use any size in pt or px.
You MUST Specify the size when using the macro For example: MAPTEXT_VCR_OSD_MONO("Some large maptext here") Prepares a text to be used for maptext, using a variable size font. Variable size font. More flexible but doesn't scale pixel perfect to BYOND icon resolutions. (May be blurry.) Can use any size in pt or px.
PREVENT_CHARACTER_TRIM_LOSS
stuff like copytext(input, length(input))
will trim the last character of the input,
because DM does it so it copies until the char BEFORE the end
arg, so we need to bump end
by 1 in these cases.
SANITIZE_FILENAME
Removes characters incompatible with file names.
STRIP_HTML_SIMPLE
Simply removes the < and > characters, and limits the length of the message.
WXH_TO_HEIGHT
Macro from Lummox used to get height from a MeasureText proc resolves the MeasureText() return value once, then resolves the height, then sets return_var to that.