code/__DEFINES/xeno.dm

XENO_STRUCT_WARNING_RADIUS | Structure will warn when hostiles are nearby |
---|---|
XENO_STRUCT_DAMAGE_ALERT | Structure will warn when damaged |
UPGRADE_FLAG_MESSAGE_HIVE | Message the hive when we buy this upgrade |
HEAL_XENO_DAMAGE | Heals a xeno, respecting different types of damage |
adjustOverheal | Adjusts overheal and returns the amount by which it was adjusted |
NO_ERROR | Used by the is_valid_for_resin_structure proc. 0 is considered valid , anything thats not 0 is false Simply not allowed by the area to build |
ERROR_NO_WEED | No weeds here, but it is weedable |
ERROR_CANT_WEED | Area is not weedable |
ERROR_FOG | Gamemode-fog prevents spawn-building |
ERROR_BLOCKER | Blocked by a xeno |
ERROR_NO_SUPPORT | No adjaecent wall or door tile |
ERROR_CONSTRUCT | Failed to other blockers such as egg, power plant , coocon , traps |
XENO_HUD_ICON_BUCKETS | Number of icon states to show health and plasma on the side UI buttons |
XENO_PER_SECOND_LIFE_MOD | Life runs every 2 seconds, but we don't want to multiply all healing by 2 due to seconds_per_tick |
XENO_STRUCTURE_HEALTH_ALERT_COOLDOWN | How frequently the damage alert can go off |
XENO_STRUCTURE_DETECTION_COOLDOWN | How frequently the proximity alert can go off |
XENO_STRUCTURE_DETECTION_RANGE | Proxy detection radius |
Define Details
ERROR_BLOCKER
Blocked by a xeno
ERROR_CANT_WEED
Area is not weedable
ERROR_CONSTRUCT
Failed to other blockers such as egg, power plant , coocon , traps
ERROR_FOG
Gamemode-fog prevents spawn-building
ERROR_NO_SUPPORT
No adjaecent wall or door tile
ERROR_NO_WEED
No weeds here, but it is weedable
HEAL_XENO_DAMAGE
Heals a xeno, respecting different types of damage
NO_ERROR
Used by the is_valid_for_resin_structure proc. 0 is considered valid , anything thats not 0 is false Simply not allowed by the area to build
UPGRADE_FLAG_MESSAGE_HIVE
Message the hive when we buy this upgrade
XENO_HUD_ICON_BUCKETS
Number of icon states to show health and plasma on the side UI buttons
XENO_PER_SECOND_LIFE_MOD
Life runs every 2 seconds, but we don't want to multiply all healing by 2 due to seconds_per_tick
XENO_STRUCTURE_DETECTION_COOLDOWN
How frequently the proximity alert can go off
XENO_STRUCTURE_DETECTION_RANGE
Proxy detection radius
XENO_STRUCTURE_HEALTH_ALERT_COOLDOWN
How frequently the damage alert can go off
XENO_STRUCT_DAMAGE_ALERT
Structure will warn when damaged
XENO_STRUCT_WARNING_RADIUS
Structure will warn when hostiles are nearby
adjustOverheal
Adjusts overheal and returns the amount by which it was adjusted