/proc/create_empty_loadout |
Return a new empty loayout |
/proc/buy_item_in_vendor |
Return true if the item was found in a linked vendor and successfully bought |
/proc/buy_stack |
Check if that stack is buyable in a points vendor (currently, only metal, sandbags and plasteel) |
/proc/item2representation_type |
Return wich type of item_representation should representate any item_type |
/proc/is_handful_buyable |
Return TRUE if this handful should be buyable, aka if it's corresponding aka box is in a linked vendor |
/proc/give_free_headset |
Will give a headset corresponding to the user job to the user |
/proc/can_buy_category |
Will check if the selected category can be bought according to the category choices left |
/proc/buy_category |
Return true if you can buy this category, and also change the loadout seller buying bitfield |
/proc/get_item_stack_number |
If the item is not a stack, return 1. If it is a stack, return the stack size |
/proc/get_item_stack_representation_amount |
If the item representation is not a stack, return 1. Else, return the satck size |
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