code/modules/vehicles/_hitbox.dm

/obj/hitbox | HITBOX The core of multitile. Acts as a relay for damage and stops people from walking onto the multitle sprite has changed bounds and as thus must always be forcemoved so it doesnt break everything I would use pixel movement but the maptick caused by it is way too high and a fake tile based movement might work? but I want this to at least pretend to be generic Thus we just use this relay. it's an obj so we can make sure all the damage procs that work on root also work on the hitbox |
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/obj/hitbox/medium | 2x2 hitbox version |