backhand

Vars | |
do_after_length | The length of the do_after. |
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do_after_sound | The sound that is played before the do_after, if any. |
height | The height inputted into get_forward_square used to telegraph and to get targets. |
turn_around | Should they turn around during the initial do_after? Only for regular ability. |
vehicle_stun_length | The amount of deciseconds to stun occupants of vehicles, if they should be stunned at all. |
width | The width inputted into get_forward_square used to telegraph and to get targets. |
Procs | |
get_damage | Gets the base damage in which the ability does. |
grab_extra_check | Checks if the ability is still usable and is currently grabbing a human. |
handle_affected_vehicle | Does damage to the vehicle and stuns it if the ability wants it so. |
handle_grabbed_human | Performs a different interaction based on if there is a grabbed human. |
handle_regular_ability | Performs the regular interaction as expected of the ability. |
Var Details
do_after_length

The length of the do_after.
do_after_sound

The sound that is played before the do_after, if any.
height

The height inputted into get_forward_square
used to telegraph and to get targets.
turn_around

Should they turn around during the initial do_after? Only for regular ability.
vehicle_stun_length

The amount of deciseconds to stun occupants of vehicles, if they should be stunned at all.
width

The width inputted into get_forward_square
used to telegraph and to get targets.
Proc Details
get_damage
Gets the base damage in which the ability does.
grab_extra_check
Checks if the ability is still usable and is currently grabbing a human.
handle_affected_vehicle
Does damage to the vehicle and stuns it if the ability wants it so.
handle_grabbed_human
Performs a different interaction based on if there is a grabbed human.
handle_regular_ability
Performs the regular interaction as expected of the ability.