byond - Modules - TypesVar Details - Proc Details

backhand

Vars

do_after_lengthThe length of the do_after.
do_after_soundThe sound that is played before the do_after, if any.
heightThe height inputted into get_forward_square used to telegraph and to get targets.
turn_aroundShould they turn around during the initial do_after? Only for regular ability.
vehicle_stun_lengthThe amount of deciseconds to stun occupants of vehicles, if they should be stunned at all.
widthThe width inputted into get_forward_square used to telegraph and to get targets.

Procs

get_damageGets the base damage in which the ability does.
grab_extra_checkChecks if the ability is still usable and is currently grabbing a human.
handle_affected_vehicleDoes damage to the vehicle and stuns it if the ability wants it so.
handle_grabbed_humanPerforms a different interaction based on if there is a grabbed human.
handle_regular_abilityPerforms the regular interaction as expected of the ability.

Var Details

do_after_length

The length of the do_after.

do_after_sound

The sound that is played before the do_after, if any.

height

The height inputted into get_forward_square used to telegraph and to get targets.

turn_around

Should they turn around during the initial do_after? Only for regular ability.

vehicle_stun_length

The amount of deciseconds to stun occupants of vehicles, if they should be stunned at all.

width

The width inputted into get_forward_square used to telegraph and to get targets.

Proc Details

get_damage

Gets the base damage in which the ability does.

grab_extra_check

Checks if the ability is still usable and is currently grabbing a human.

handle_affected_vehicle

Does damage to the vehicle and stuns it if the ability wants it so.

handle_grabbed_human

Performs a different interaction based on if there is a grabbed human.

handle_regular_ability

Performs the regular interaction as expected of the ability.