charge

Vars | |
charge_range | charge distance |
---|---|
Procs | |
charge_complete | Cleans up after charge is finished |
mob_hit | Deals with hitting mobs. Triggered by bump instead of throw impact as we want to plow past mobs |
obj_hit | Deals with hitting objects |
Var Details
charge_range

charge distance
Proc Details
charge_complete
Cleans up after charge is finished
mob_hit
Deals with hitting mobs. Triggered by bump instead of throw impact as we want to plow past mobs
obj_hit
Deals with hitting objects