byond - Modules - TypesVar Details - Proc Details

conqueror_will

Vars

combo_streakThe streak of attacks the user has performed.
display_combosIf enabled, a meter will be displayed on the HUD for the current combo streak.
particle_holderUsed for particles. Holds the particles instead of the mob. See particle_holder for documentation.
reset_timerTimer ID. Length of time until combo streaks are automatically reset.
warning_timerTimer ID. Length of time after which the ability will warn the user of an impending reset.

Procs

add_to_attackAdds bonuses to normal attacks, usually replacing visuals and sound effects, and builds up combos if the ability isn't on cooldown.
adjust_particlesAdjusts particles to match the user. Alignments are hand picked, and may have to be remade if the Conqueror's icon ever changes.
alternate_action_activateToggles the combo display.
check_rangeChecks if an eligible target is within the specified range. If true, the user will be moved towards them.
combo_jabA flurry of rapid and precise strikes, dealing additional damage.
combo_kickA mighty kick that sends the target flying. If they collide with another atom, that atom is also affected.
combo_punchA well delivered punch to a weak point, incapacitating the target for the duration.
combo_uppercutA strong uppercut that knocks the target upwards, incapacitating them for the duration.
disable_abilityDisables the ability.
enable_abilityEnables the ability.
kicked_endEnds the target's throw. Taken from Warrior code.
kicked_intoIf the target collides into another atom, that atom is affected. Taken from Warrior code.
no_comboA simple hook.
on_deathIf the user dies, a check will be added in the case of revival, to reenable the ability.
reset_comboResets any ongoing combos.
uppercut_landingAfter the target lands, certain traits are reset, and the rest of the effects are applied.

Var Details

combo_streak

The streak of attacks the user has performed.

display_combos

If enabled, a meter will be displayed on the HUD for the current combo streak.

particle_holder

Used for particles. Holds the particles instead of the mob. See particle_holder for documentation.

reset_timer

Timer ID. Length of time until combo streaks are automatically reset.

warning_timer

Timer ID. Length of time after which the ability will warn the user of an impending reset.

Proc Details

add_to_attack

Adds bonuses to normal attacks, usually replacing visuals and sound effects, and builds up combos if the ability isn't on cooldown.

adjust_particles

Adjusts particles to match the user. Alignments are hand picked, and may have to be remade if the Conqueror's icon ever changes.

alternate_action_activate

Toggles the combo display.

check_range

Checks if an eligible target is within the specified range. If true, the user will be moved towards them.

combo_jab

A flurry of rapid and precise strikes, dealing additional damage.

combo_kick

A mighty kick that sends the target flying. If they collide with another atom, that atom is also affected.

combo_punch

A well delivered punch to a weak point, incapacitating the target for the duration.

combo_uppercut

A strong uppercut that knocks the target upwards, incapacitating them for the duration.

disable_ability

Disables the ability.

enable_ability

Enables the ability.

kicked_end

Ends the target's throw. Taken from Warrior code.

kicked_into

If the target collides into another atom, that atom is affected. Taken from Warrior code.

no_combo

A simple hook.

on_death

If the user dies, a check will be added in the case of revival, to reenable the ability.

reset_combo

Resets any ongoing combos.

uppercut_landing

After the target lands, certain traits are reset, and the rest of the effects are applied.