conqueror_will

Vars | |
combo_streak | The streak of attacks the user has performed. |
---|---|
display_combos | If enabled, a meter will be displayed on the HUD for the current combo streak. |
particle_holder | Used for particles. Holds the particles instead of the mob. See particle_holder for documentation. |
reset_timer | Timer ID. Length of time until combo streaks are automatically reset. |
warning_timer | Timer ID. Length of time after which the ability will warn the user of an impending reset. |
Procs | |
add_to_attack | Adds bonuses to normal attacks, usually replacing visuals and sound effects, and builds up combos if the ability isn't on cooldown. |
adjust_particles | Adjusts particles to match the user. Alignments are hand picked, and may have to be remade if the Conqueror's icon ever changes. |
alternate_action_activate | Toggles the combo display. |
check_range | Checks if an eligible target is within the specified range. If true, the user will be moved towards them. |
combo_jab | A flurry of rapid and precise strikes, dealing additional damage. |
combo_kick | A mighty kick that sends the target flying. If they collide with another atom, that atom is also affected. |
combo_punch | A well delivered punch to a weak point, incapacitating the target for the duration. |
combo_uppercut | A strong uppercut that knocks the target upwards, incapacitating them for the duration. |
disable_ability | Disables the ability. |
enable_ability | Enables the ability. |
kicked_end | Ends the target's throw. Taken from Warrior code. |
kicked_into | If the target collides into another atom, that atom is affected. Taken from Warrior code. |
no_combo | A simple hook. |
on_death | If the user dies, a check will be added in the case of revival, to reenable the ability. |
reset_combo | Resets any ongoing combos. |
uppercut_landing | After the target lands, certain traits are reset, and the rest of the effects are applied. |
Var Details
combo_streak

The streak of attacks the user has performed.
display_combos

If enabled, a meter will be displayed on the HUD for the current combo streak.
particle_holder

Used for particles. Holds the particles instead of the mob. See particle_holder for documentation.
reset_timer

Timer ID. Length of time until combo streaks are automatically reset.
warning_timer

Timer ID. Length of time after which the ability will warn the user of an impending reset.
Proc Details
add_to_attack
Adds bonuses to normal attacks, usually replacing visuals and sound effects, and builds up combos if the ability isn't on cooldown.
adjust_particles
Adjusts particles to match the user. Alignments are hand picked, and may have to be remade if the Conqueror's icon ever changes.
alternate_action_activate
Toggles the combo display.
check_range
Checks if an eligible target is within the specified range. If true, the user will be moved towards them.
combo_jab
A flurry of rapid and precise strikes, dealing additional damage.
combo_kick
A mighty kick that sends the target flying. If they collide with another atom, that atom is also affected.
combo_punch
A well delivered punch to a weak point, incapacitating the target for the duration.
combo_uppercut
A strong uppercut that knocks the target upwards, incapacitating them for the duration.
disable_ability
Disables the ability.
enable_ability
Enables the ability.
kicked_end
Ends the target's throw. Taken from Warrior code.
kicked_into
If the target collides into another atom, that atom is affected. Taken from Warrior code.
no_combo
A simple hook.
on_death
If the user dies, a check will be added in the case of revival, to reenable the ability.
reset_combo
Resets any ongoing combos.
uppercut_landing
After the target lands, certain traits are reset, and the rest of the effects are applied.