grab

Vars | |
damage_taken_so_far | Damage taken so far while actively grabbing. |
---|---|
grabbed_human | The human that we are trying to grab or are currently grabbing. Used to differenate from a normal grab vs. ability grab. |
grabbing_item | The grab item that is grabbing the human. |
Procs | |
end_grabbing | Cleans up everything associated with the grabbing and ends the ability. |
human_stat_changed | Stops grabbing if the grabbed human dies. |
on_resist_attempt | Prevents all atempts to resist (and move). |
taken_damage | Stops grabbing if owner has taken 200 or more damage since beginning the grab. Damage is calculated after soft armor and plasma reduction. |
throw_completion | Removes signal and pass_flags from the thrown human and tries to grab them (via async). |
try_grabbing | Try to grab the thrown human. |
Var Details
damage_taken_so_far

Damage taken so far while actively grabbing.
grabbed_human

The human that we are trying to grab or are currently grabbing. Used to differenate from a normal grab vs. ability grab.
grabbing_item

The grab item that is grabbing the human.
Proc Details
end_grabbing
Cleans up everything associated with the grabbing and ends the ability.
human_stat_changed
Stops grabbing if the grabbed human dies.
on_resist_attempt
Prevents all atempts to resist (and move).
taken_damage
Stops grabbing if owner has taken 200 or more damage since beginning the grab. Damage is calculated after soft armor and plasma reduction.
throw_completion
Removes signal and pass_flags from the thrown human and tries to grab them (via async).
try_grabbing
Try to grab the thrown human.