shattering_roar

Vars | |
victims_hit | Tracks victims to make sure we only hit them once |
---|---|
Procs | |
attack_turf | Applies attack effects to everything relevant on a given turf |
execute_attack | Carries out the attack iteratively based on distance from source |
finish_charging | cleans up when the charge up is finished or interrupted |
Var Details
victims_hit

Tracks victims to make sure we only hit them once
Proc Details
attack_turf
Applies attack effects to everything relevant on a given turf
execute_attack
Carries out the attack iteratively based on distance from source
finish_charging
cleans up when the charge up is finished or interrupted