bloodthirst

Vars | |
damage_delay | once bloodthirst hits 0 how long |
---|---|
decay_delay | delay until decaying starts |
disintegrating | used to track if effects played for disintegration start |
hit_zero_time | time when we last hit 0 bloodthirst/plasma |
last_fight_time | tick time of last time we attacked a human |
Procs | |
on_attack | sig handler to track attacks for bloodthirst |
on_take_damage | sig handler to track last attacked for bloodthirst |
Var Details
damage_delay

once bloodthirst hits 0 how long
decay_delay

delay until decaying starts
disintegrating

used to track if effects played for disintegration start
hit_zero_time

time when we last hit 0 bloodthirst/plasma
last_fight_time

tick time of last time we attacked a human
Proc Details
on_attack
sig handler to track attacks for bloodthirst
on_take_damage
sig handler to track last attacked for bloodthirst