evasion

Vars | |
auto_evasion | Whether auto evasion is on or off. |
---|---|
evade_active | Whether evasion is currently active |
evasion_duration | How long our Evasion will last. |
evasion_stacks | Current amount of Evasion stacks. |
Procs | |
evasion_deactivate | Deactivates Evasion, clearing signals, vars, etc. |
evasion_debuff_check | Called after getting hit with an Evasion disabling debuff. Checks if evasion is active, and if the debuff inflicted any stacks, disabling Evasion if so. |
evasion_dodge | This is where the dodgy magic happens |
evasion_dodge_fx | Handles dodge effects and visuals for the Evasion ability. |
evasion_flamer_hit | Called when the owner is hit by a flamethrower projectile. Reduces evasion stacks based on the damage received. |
evasion_throw_dodge | Determines whether or not a thrown projectile is dodged while the Evasion ability is active |
hud_set_evasion | Sets the evasion duration hud |
Var Details
auto_evasion

Whether auto evasion is on or off.
evade_active

Whether evasion is currently active
evasion_duration

How long our Evasion will last.
evasion_stacks

Current amount of Evasion stacks.
Proc Details
evasion_deactivate
Deactivates Evasion, clearing signals, vars, etc.
evasion_debuff_check
Called after getting hit with an Evasion disabling debuff. Checks if evasion is active, and if the debuff inflicted any stacks, disabling Evasion if so.
evasion_dodge
This is where the dodgy magic happens
evasion_dodge_fx
Handles dodge effects and visuals for the Evasion ability.
evasion_flamer_hit
Called when the owner is hit by a flamethrower projectile. Reduces evasion stacks based on the damage received.
evasion_throw_dodge
Determines whether or not a thrown projectile is dodged while the Evasion ability is active
hud_set_evasion
Sets the evasion duration hud