zero_form_beam

Vars | |
beam | ref to beam that is currently active |
---|---|
last_attempted_movedir | last attempted move direction. we use this to allow diagonal beaming. |
particles | particle holder for the particle visual effects |
targets | list of turfs we are hitting while shooting our beam |
timer_ref | ref to looping timer for the fire loop |
Procs | |
execute_attack | recursive proc for firing the actual beam |
stop_beaming | ends and cleans up beam |
Var Details
beam

ref to beam that is currently active
last_attempted_movedir

last attempted move direction. we use this to allow diagonal beaming.
particles

particle holder for the particle visual effects
targets

list of turfs we are hitting while shooting our beam
timer_ref

ref to looping timer for the fire loop
Proc Details
execute_attack
recursive proc for firing the actual beam
stop_beaming
ends and cleans up beam