byond - Modules - TypesVar Details - Proc Details

zero_form_beam

Vars

beamref to beam that is currently active
last_attempted_movedirlast attempted move direction. we use this to allow diagonal beaming.
particlesparticle holder for the particle visual effects
targetslist of turfs we are hitting while shooting our beam
timer_refref to looping timer for the fire loop

Procs

execute_attackrecursive proc for firing the actual beam
stop_beamingends and cleans up beam

Var Details

beam

ref to beam that is currently active

last_attempted_movedir

last attempted move direction. we use this to allow diagonal beaming.

particles

particle holder for the particle visual effects

targets

list of turfs we are hitting while shooting our beam

timer_ref

ref to looping timer for the fire loop

Proc Details

execute_attack

recursive proc for firing the actual beam

stop_beaming

ends and cleans up beam