byond - Modules - TypesVar Details - Proc Details

boiler_gas

Vars

fixed_spread_rangeBase spread range
hit_drowsynessOn a direct hit, how much drowsyness gets added to the target?
hit_eye_blurOn a direct hit, how much do the victim's eyes get blurred?
hit_paralyze_timeOn a direct hit, how long is the target paralyzed?
icon_keyKey used for icon stuff during bombard ammo selection.
passed_turf_smoke_typeWhich type is the smoke we leave on passed tiles, provided the projectile has AMMO_LEAVE_TURF enabled?
select_textThis text will show up when a boiler selects this ammo. Span proc should be applied when this var is used.
trail_spread_systemWe're going to reuse one smoke spread system repeatedly to cut down on processing.

Procs

enhance_trapLoads a trap with a gas cloud depending on current glob type Called when something with a boiler glob as current ammo interacts with an empty resin trap.
set_reagentsSet up the list of reagents the spit transfers upon impact

Var Details

fixed_spread_range

Base spread range

hit_drowsyness

On a direct hit, how much drowsyness gets added to the target?

hit_eye_blur

On a direct hit, how much do the victim's eyes get blurred?

hit_paralyze_time

On a direct hit, how long is the target paralyzed?

icon_key

Key used for icon stuff during bombard ammo selection.

passed_turf_smoke_type

Which type is the smoke we leave on passed tiles, provided the projectile has AMMO_LEAVE_TURF enabled?

select_text

This text will show up when a boiler selects this ammo. Span proc should be applied when this var is used.

trail_spread_system

We're going to reuse one smoke spread system repeatedly to cut down on processing.

Proc Details

enhance_trap

Loads a trap with a gas cloud depending on current glob type Called when something with a boiler glob as current ammo interacts with an empty resin trap.

set_reagents

Set up the list of reagents the spit transfers upon impact