cameranet

Vars | |
obscured_images | List of images cloned by all chunk static images put onto turfs cameras cant see Indexed by the plane offset to use |
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Procs | |
addCamera | Add a camera to a chunk. |
checkCameraVis | Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0. |
chunkGenerated | Checks if a chunk has been Generated in x, y, z. |
majorChunkChange | Never access this proc directly!!!! This will update the chunk and all the surrounding chunks. It will also add the atom to the cameras list if you set the choice to 1. Setting the choice to 0 will remove the camera from the chunks. If you want to update the chunks around an object, without adding/removing a camera, use choice 2. |
removeCamera | Removes a camera from a chunk. |
updatePortableCamera | Used for Cyborg cameras. Since portable cameras can be in ANY chunk. |
updateVisibility | Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open. |
visibility | Updates what the camera eye can see. It is recommended you use this when a camera eye moves or its location is set. |
Var Details
obscured_images

List of images cloned by all chunk static images put onto turfs cameras cant see Indexed by the plane offset to use
Proc Details
addCamera
Add a camera to a chunk.
checkCameraVis
Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.
chunkGenerated
Checks if a chunk has been Generated in x, y, z.
majorChunkChange
Never access this proc directly!!!! This will update the chunk and all the surrounding chunks. It will also add the atom to the cameras list if you set the choice to 1. Setting the choice to 0 will remove the camera from the chunks. If you want to update the chunks around an object, without adding/removing a camera, use choice 2.
removeCamera
Removes a camera from a chunk.
updatePortableCamera
Used for Cyborg cameras. Since portable cameras can be in ANY chunk.
updateVisibility
Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
visibility
Updates what the camera eye can see. It is recommended you use this when a camera eye moves or its location is set.