campaign_asset

Vars | |
already_active_message | Message if this asset is already active and can't be activated again |
---|---|
asset_flags | asset related flags |
asset_portrait | Specific portrait used when activating this asset. Defaults to faction default if not specified |
blacklist_message | Feedback message if this asset is unusable during this mission |
blacklist_mission_flags | Missions flags that prevent the use of this asset |
cost | Cost in attrition points if this asset is purchased |
desc | Basic description |
detailed_desc | Detailed description |
faction | The faction associated with these stats |
name | Name of this asset |
ui_icon | Iconstate for UI |
uses | Number of times this can be used |
Procs | |
activated_effect | Triggers any active effects of this asset |
activation_checks | Returns TRUE if unable to be activated |
attempt_activatation | Handles the activated asset process |
deactivate | Deactivates the asset once the mission is over |
immediate_effect | Triggers any immediate effects of this asset |
passive_effect | Triggers any passive effects of this asset |
reapply | Reapplies the asset, refreshing it or restoring uses |
remove_passive_effect | Removes the passive effect of this asset |
Var Details
already_active_message

Message if this asset is already active and can't be activated again
asset_flags

asset related flags
asset_portrait

Specific portrait used when activating this asset. Defaults to faction default if not specified
blacklist_message

Feedback message if this asset is unusable during this mission
blacklist_mission_flags

Missions flags that prevent the use of this asset
cost

Cost in attrition points if this asset is purchased
desc

Basic description
detailed_desc

Detailed description
faction

The faction associated with these stats
name

Name of this asset
ui_icon

Iconstate for UI
uses

Number of times this can be used
Proc Details
activated_effect
Triggers any active effects of this asset
activation_checks
Returns TRUE if unable to be activated
attempt_activatation
Handles the activated asset process
deactivate
Deactivates the asset once the mission is over
immediate_effect
Triggers any immediate effects of this asset
passive_effect
Triggers any passive effects of this asset
reapply
Reapplies the asset, refreshing it or restoring uses
remove_passive_effect
Removes the passive effect of this asset