byond - Modules - TypesVar Details - Proc Details

campaign_asset

Vars

already_active_messageMessage if this asset is already active and can't be activated again
asset_flagsasset related flags
asset_portraitSpecific portrait used when activating this asset. Defaults to faction default if not specified
blacklist_messageFeedback message if this asset is unusable during this mission
blacklist_mission_flagsMissions flags that prevent the use of this asset
costCost in attrition points if this asset is purchased
descBasic description
detailed_descDetailed description
factionThe faction associated with these stats
nameName of this asset
ui_iconIconstate for UI
usesNumber of times this can be used

Procs

activated_effectTriggers any active effects of this asset
activation_checksReturns TRUE if unable to be activated
attempt_activatationHandles the activated asset process
deactivateDeactivates the asset once the mission is over
immediate_effectTriggers any immediate effects of this asset
passive_effectTriggers any passive effects of this asset
reapplyReapplies the asset, refreshing it or restoring uses
remove_passive_effectRemoves the passive effect of this asset

Var Details

already_active_message

Message if this asset is already active and can't be activated again

asset_flags

asset related flags

asset_portrait

Specific portrait used when activating this asset. Defaults to faction default if not specified

blacklist_message

Feedback message if this asset is unusable during this mission

blacklist_mission_flags

Missions flags that prevent the use of this asset

cost

Cost in attrition points if this asset is purchased

desc

Basic description

detailed_desc

Detailed description

faction

The faction associated with these stats

name

Name of this asset

ui_icon

Iconstate for UI

uses

Number of times this can be used

Proc Details

activated_effect

Triggers any active effects of this asset

activation_checks

Returns TRUE if unable to be activated

attempt_activatation

Handles the activated asset process

deactivate

Deactivates the asset once the mission is over

immediate_effect

Triggers any immediate effects of this asset

passive_effect

Triggers any passive effects of this asset

reapply

Reapplies the asset, refreshing it or restoring uses

remove_passive_effect

Removes the passive effect of this asset