byond - Modules - TypesVar Details - Proc Details

chemical_reaction

Vars

hidden_from_codexset to TRUE if you want something to be hidden from the ingame codex
idID of the reaction
is_cold_recipeSet to TRUE if you want the recipe to only react when it's BELOW the required temp.
mix_messageThe message shown to nearby people upon mixing, if applicable
mix_soundThe sound played upon mixing, if applicable
mob_reactDetermines if a chemical reaction can occur inside a mob
nameName of the reaction
required_catalystsRequired chemicals that must be present in the container but are not USED.
required_containerthe exact container path required for the reaction to happen
required_otheran integer required for the reaction to happen
required_reagentsRequired chemicals that are USED in the reaction
required_tempRequired temperature for the reaction to begin
resultsResults of the chemical reactions

Procs

on_reactionShit that happens on reaction

Var Details

hidden_from_codex

set to TRUE if you want something to be hidden from the ingame codex

id

ID of the reaction

is_cold_recipe

Set to TRUE if you want the recipe to only react when it's BELOW the required temp.

mix_message

The message shown to nearby people upon mixing, if applicable

mix_sound

The sound played upon mixing, if applicable

mob_react

Determines if a chemical reaction can occur inside a mob

name

Name of the reaction

required_catalysts

Required chemicals that must be present in the container but are not USED.

required_container

the exact container path required for the reaction to happen

required_other

an integer required for the reaction to happen

required_reagents

Required chemicals that are USED in the reaction

required_temp

Required temperature for the reaction to begin

results

Results of the chemical reactions

Proc Details

on_reaction

Shit that happens on reaction

Proc where the additional magic happens. You dont want to handle mob spawning in this since there is a dedicated proc for that.client Arguments: