harvester

Vars | |
loadable_reagents | List of loadable reagents |
---|---|
loaded_reagent | Loaded reagent |
loaded_reagents | Amount of reagents loaded into the blade |
max_loadable_reagent_amount | The maximum amount that one chemical can be loaded |
reagent_select_action | Selects the active reagent |
selected_reagent | reagent selected for actions |
Procs | |
activate_blade | Signal handler calling activation of the harvester |
activate_blade_async | Handles behavior when activating the weapon |
attack | Signal handler calling when user attacks |
attack_bicaridine | Handles behavior when attacking a mob with bicaridine |
attackby | Signal handler calling when user is filling the harvester |
attackby_async | Handles behavior for when item is clicked on |
examine | Adds additional text for the component when examining the item |
get_mechanics_info | Adds mechanics info to the weapon |
upate_mob_overlay | Updates the mob sprite |
update_loaded_color | Updates the color of the overlay on top of the item sprite based on what chem is loaded in |
Var Details
loadable_reagents

List of loadable reagents
loaded_reagent

Loaded reagent
loaded_reagents

Amount of reagents loaded into the blade
max_loadable_reagent_amount

The maximum amount that one chemical can be loaded
reagent_select_action

Selects the active reagent
selected_reagent

reagent selected for actions
Proc Details
activate_blade
Signal handler calling activation of the harvester
activate_blade_async
Handles behavior when activating the weapon
attack
Signal handler calling when user attacks
attack_bicaridine
Handles behavior when attacking a mob with bicaridine
attackby
Signal handler calling when user is filling the harvester
attackby_async
Handles behavior for when item is clicked on
examine
Adds additional text for the component when examining the item
get_mechanics_info
Adds mechanics info to the weapon
upate_mob_overlay
Updates the mob sprite
update_loaded_color
Updates the color of the overlay on top of the item sprite based on what chem is loaded in