slippery

Slippery component, for making anything slippery. Of course.
Vars | |
callback | A proc callback to call on slip. |
---|---|
default_connections | What we give to connect_loc by default, makes slippable mobs moving over us slip |
holder | If parent is an item, this is the person currently holding/wearing the parent (or the parent if no one is holding it) |
holder_connect_loc_behalf | The connect_loc_behalf component for the holder_connections list. |
holder_connections | What we give to connect_loc if we're an item and get equipped by a mob. makes slippable mobs moving over our holder slip |
override_noslip | Does this override noslip shoes? |
paralyze_time | How long we're knocked down/paralyzed for |
run_only | Does this care if we're running or not? |
slide_steps | How many steps we slide upon slip |
slot_whitelist | Whitelist of item slots the parent can be equipped in that make the holder slippery. If null or empty, it will always make the holder slippery. |
stun_time | How long the slip keeps you stunned. |
Var Details
callback

A proc callback to call on slip.
default_connections

What we give to connect_loc by default, makes slippable mobs moving over us slip
holder

If parent is an item, this is the person currently holding/wearing the parent (or the parent if no one is holding it)
holder_connect_loc_behalf

The connect_loc_behalf component for the holder_connections list.
holder_connections

What we give to connect_loc if we're an item and get equipped by a mob. makes slippable mobs moving over our holder slip
override_noslip

Does this override noslip shoes?
paralyze_time

How long we're knocked down/paralyzed for
run_only

Does this care if we're running or not?
slide_steps

How many steps we slide upon slip
slot_whitelist

Whitelist of item slots the parent can be equipped in that make the holder slippery. If null or empty, it will always make the holder slippery.
stun_time

How long the slip keeps you stunned.