byond - Modules - TypesVar Details

slippery

Slippery component, for making anything slippery. Of course.

Vars

callbackA proc callback to call on slip.
default_connectionsWhat we give to connect_loc by default, makes slippable mobs moving over us slip
holderIf parent is an item, this is the person currently holding/wearing the parent (or the parent if no one is holding it)
holder_connect_loc_behalfThe connect_loc_behalf component for the holder_connections list.
holder_connectionsWhat we give to connect_loc if we're an item and get equipped by a mob. makes slippable mobs moving over our holder slip
override_noslipDoes this override noslip shoes?
paralyze_timeHow long we're knocked down/paralyzed for
run_onlyDoes this care if we're running or not?
slide_stepsHow many steps we slide upon slip
slot_whitelistWhitelist of item slots the parent can be equipped in that make the holder slippery. If null or empty, it will always make the holder slippery.
stun_timeHow long the slip keeps you stunned.

Var Details

callback

A proc callback to call on slip.

default_connections

What we give to connect_loc by default, makes slippable mobs moving over us slip

holder

If parent is an item, this is the person currently holding/wearing the parent (or the parent if no one is holding it)

holder_connect_loc_behalf

The connect_loc_behalf component for the holder_connections list.

holder_connections

What we give to connect_loc if we're an item and get equipped by a mob. makes slippable mobs moving over our holder slip

override_noslip

Does this override noslip shoes?

paralyze_time

How long we're knocked down/paralyzed for

run_only

Does this care if we're running or not?

slide_steps

How many steps we slide upon slip

slot_whitelist

Whitelist of item slots the parent can be equipped in that make the holder slippery. If null or empty, it will always make the holder slippery.

stun_time

How long the slip keeps you stunned.