mapping

Vars | |
adding_new_zlevel | True when in the process of adding a new Z-level, global locking |
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critical_planes | List of plane masters that are of critical priority |
gravity_by_z_level | shows the gravity value for each z level |
groundmap_voted | If true, non-admin players will not be able to initiate a vote to change groundmap |
last_round_player_count | The number of connected clients for the previous round |
lists_to_reserve | List of lists of turfs to reserve |
loaded_lazy_templates | list of lazy templates that have been loaded |
max_plane_offset | The largest plane offset we've generated so far |
modular_templates | list of all modular mapping templates |
multiz_levels | list of all z level indices that form multiz connections and whether theyre linked up or down. list of lists, inner lists are of the form: list("up or down link direction" = TRUE) |
plane_offset_blacklist | List of planes that do not allow for offsetting |
plane_offset_to_true | Assoc list of string plane values to their true, non offset representation |
plane_to_offset | Assoc list of string plane to the plane's offset value |
render_offset_blacklist | List of render targets that do not allow for offsetting |
shipmap_voted | If true, non-admin players will not be able to initiate a vote to change shipmap |
true_to_offset_planes | Assoc list of true string plane values to a list of all potential offset planess |
z_level_to_lowest_plane_offset | List of z level (as number) -> The lowest plane offset in that z stack |
z_level_to_plane_offset | List of z level (as number) -> plane offset of that z level Used to maintain the plane cube |
z_level_to_stack | List of z level (as number) -> list of all z levels vertically connected to ours Useful for fast grouping lookups and such |
z_list | list of all z level datums in the order of their z (z level 1 is at index 1, etc.) |
z_trait_levels | list of traits and their associated z leves |
Procs | |
add_reservation_zlevel | Adds a new reservation z level. A bit of space that can be handed out on request Of note, reservations default to transit turfs, to make their most common use, shuttles, faster |
calculate_default_z_level_gravities | Generates baseline gravity levels for all z-levels based off traits |
calculate_z_level_gravity | Calculates the gravity for a z-level |
generate_linkages_for_z_level | generates z level linkages for multiz for a given z |
generate_offset_lists | Takes an offset to generate misc lists to, and a base to start from Use this to react globally to maintain parity with plane offsets |
generate_z_level_linkages | generates z level linkages for all z |
get_connected_levels | Takes a turf or a z level, and returns a list of all the z levels that are connected to it |
get_level | Returns the /datum/space_level associated with the given z level. |
get_station_center | Prefer not to use this one too often |
initialize_reserved_level | Sets up a z level as reserved This is not for wiping reserved levels, use wipe_reservations() for that. If this is called after SSatom init, it will call Initialize on all turfs on the passed z, as its name promises |
lazy_load_template | lazy loads a map template in a reserved z. use for stuff like rooms that you teleport to like interiors or similar |
level_has_all_traits | Check if levels[z] has all of the specified traits |
level_has_any_trait | Check if levels[z] has any of the specified traits |
level_trait | Look up levels[z].traits[trait] |
levels_by_all_traits | Get a list of all z which have all of the specified traits |
levels_by_any_trait | Get a list of all z which have any of the specified traits |
levels_by_trait | Get a list of all z which have the specified trait |
load_last_round_playercount | Loads the number of players we had last round, for use in modular mapping |
manage_z_level | Takes a z level datum, and tells the mapping subsystem to manage it Also handles things like plane offset generation, and other things that happen on a z level to z level basis |
request_turf_block_reservation | Requests a /datum/turf_reservation based on the given width, height, and z_size. You can specify a z_reservation to use a specific z level, or leave it null to use any z level. |
reserve_turfs | Schedules a group of turfs to be handed back to the reservation system's control If await is true, will sleep until the turfs are finished work |
wipe_reservations | clears all map reservations |
Var Details
adding_new_zlevel

True when in the process of adding a new Z-level, global locking
critical_planes

List of plane masters that are of critical priority
gravity_by_z_level

shows the gravity value for each z level
groundmap_voted

If true, non-admin players will not be able to initiate a vote to change groundmap
last_round_player_count

The number of connected clients for the previous round
lists_to_reserve

List of lists of turfs to reserve
loaded_lazy_templates

list of lazy templates that have been loaded
max_plane_offset

The largest plane offset we've generated so far
modular_templates

list of all modular mapping templates
multiz_levels

list of all z level indices that form multiz connections and whether theyre linked up or down. list of lists, inner lists are of the form: list("up or down link direction" = TRUE)
plane_offset_blacklist

List of planes that do not allow for offsetting
plane_offset_to_true

Assoc list of string plane values to their true, non offset representation
plane_to_offset

Assoc list of string plane to the plane's offset value
render_offset_blacklist

List of render targets that do not allow for offsetting
shipmap_voted

If true, non-admin players will not be able to initiate a vote to change shipmap
true_to_offset_planes

Assoc list of true string plane values to a list of all potential offset planess
z_level_to_lowest_plane_offset

List of z level (as number) -> The lowest plane offset in that z stack
z_level_to_plane_offset

List of z level (as number) -> plane offset of that z level Used to maintain the plane cube
z_level_to_stack

List of z level (as number) -> list of all z levels vertically connected to ours Useful for fast grouping lookups and such
z_list

list of all z level datums in the order of their z (z level 1 is at index 1, etc.)
z_trait_levels

list of traits and their associated z leves
Proc Details
add_reservation_zlevel
Adds a new reservation z level. A bit of space that can be handed out on request Of note, reservations default to transit turfs, to make their most common use, shuttles, faster
calculate_default_z_level_gravities
Generates baseline gravity levels for all z-levels based off traits
calculate_z_level_gravity
Calculates the gravity for a z-level
generate_linkages_for_z_level
generates z level linkages for multiz for a given z
generate_offset_lists
Takes an offset to generate misc lists to, and a base to start from Use this to react globally to maintain parity with plane offsets
generate_z_level_linkages
generates z level linkages for all z
get_connected_levels
Takes a turf or a z level, and returns a list of all the z levels that are connected to it
get_level
Returns the /datum/space_level associated with the given z level.
get_station_center
Prefer not to use this one too often
initialize_reserved_level
Sets up a z level as reserved This is not for wiping reserved levels, use wipe_reservations() for that. If this is called after SSatom init, it will call Initialize on all turfs on the passed z, as its name promises
lazy_load_template
lazy loads a map template in a reserved z. use for stuff like rooms that you teleport to like interiors or similar
level_has_all_traits
Check if levels[z] has all of the specified traits
level_has_any_trait
Check if levels[z] has any of the specified traits
level_trait
Look up levels[z].traits[trait]
levels_by_all_traits
Get a list of all z which have all of the specified traits
levels_by_any_trait
Get a list of all z which have any of the specified traits
levels_by_trait
Get a list of all z which have the specified trait
load_last_round_playercount
Loads the number of players we had last round, for use in modular mapping
manage_z_level
Takes a z level datum, and tells the mapping subsystem to manage it Also handles things like plane offset generation, and other things that happen on a z level to z level basis
request_turf_block_reservation
Requests a /datum/turf_reservation based on the given width, height, and z_size. You can specify a z_reservation to use a specific z level, or leave it null to use any z level.
reserve_turfs
Schedules a group of turfs to be handed back to the reservation system's control If await is true, will sleep until the turfs are finished work
wipe_reservations
clears all map reservations