byond - Modules - TypesVar Details - Proc Details

monitor

Vars

FOB_huggingTRUE if we detect a state of FOB hugging
current_pointsThe current state points. Negative means xenos are winning, positive points correspond to marine winning
current_stateThe current state
gamestateIf the game is currently before shutters drop, after, or shipside
human_in_FOBThe number of humans being in either lz1 or lz2
human_on_groundThe number of humans on ground
human_on_shipThe number of humans on the ship
humans_all_in_FOB_counterThe number of time most of humans are in FOB consecutively
is_automatic_balance_onIf the automatic balance system is online
last_stateThe last state
maximum_connected_players_countMaximum record of how many players were concurrently playing this round
statsList of all int stats

Procs

FOB_hugging_checkCheck if we are in a FOB camping situation
apply_balance_changesWill multiply every base health, regen and melee damage stat on all xeno by GLOB.xeno_stat_multiplicator_buff
balance_xeno_teamReturn the proposed xeno buff calculated with the number of burrowed, and the state of the game
calculate_state_pointsCalculate the points supposedly representating of the situation
process_human_positionsKeep the monitor informed about the position of humans
set_stateEtablish the new monitor state of the game, and update the GLOB values

Var Details

FOB_hugging

TRUE if we detect a state of FOB hugging

current_points

The current state points. Negative means xenos are winning, positive points correspond to marine winning

current_state

The current state

gamestate

If the game is currently before shutters drop, after, or shipside

human_in_FOB

The number of humans being in either lz1 or lz2

human_on_ground

The number of humans on ground

human_on_ship

The number of humans on the ship

humans_all_in_FOB_counter

The number of time most of humans are in FOB consecutively

is_automatic_balance_on

If the automatic balance system is online

last_state

The last state

maximum_connected_players_count

Maximum record of how many players were concurrently playing this round

stats

List of all int stats

Proc Details

FOB_hugging_check

Check if we are in a FOB camping situation

apply_balance_changes

Will multiply every base health, regen and melee damage stat on all xeno by GLOB.xeno_stat_multiplicator_buff

balance_xeno_team

Return the proposed xeno buff calculated with the number of burrowed, and the state of the game

calculate_state_points

Calculate the points supposedly representating of the situation

process_human_positions

Keep the monitor informed about the position of humans

set_state

Etablish the new monitor state of the game, and update the GLOB values