byond - Modules - TypesVar Details - Proc Details

element

A holder for simple behaviour that can be attached to many different types

Only one element of each type is instanced during game init. Otherwise acts basically like a lightweight component.

Vars

argument_hash_start_idxThe index of the first attach argument to consider for duplicate elements
element_flagsOption flags for element behaviour

Procs

AttachActivates the functionality defined by the element on the given target datum
DetachDeactivates the functionality defines by the element on the given datum
on_client_changeTriggered when a client enters/gets admin-dragged into a mob. Necesarry since keybindings are done using individual client preferences.
on_keybinding_changeChecks all actions on the mob to see if they match the keybind_signal and updates the trigger key.

Var Details

argument_hash_start_idx

The index of the first attach argument to consider for duplicate elements

All arguments from this index onwards (1 based) are hashed into the key to determine if this is a new unique element or one already exists

Is only used when flags contains ELEMENT_BESPOKE

This is infinity so you must explicitly set this

element_flags

Option flags for element behaviour

Proc Details

Attach

Activates the functionality defined by the element on the given target datum

Detach

Deactivates the functionality defines by the element on the given datum

on_client_change

Triggered when a client enters/gets admin-dragged into a mob. Necesarry since keybindings are done using individual client preferences.

on_keybinding_change

Checks all actions on the mob to see if they match the keybind_signal and updates the trigger key.