faction_stats

Vars | |
accumulated_mission_reward | records how much currency has been earned from missions, for late join players |
---|---|
active_attrition_points | How many attrition points have been dedicated to the current mission |
attrition_gain_multiplier | Multiplier on the passive attrition point gain for this faction |
available_missions | Future missions this faction can currently choose from |
faction | The faction associated with these stats |
faction_assets | List of all assets the faction currently has |
faction_leader | The decision maker for this leader |
faction_portrait | Portrait used for general screen text notifications |
finished_missions | Missions this faction has succesfully completed |
individual_stat_list | list of individual stats by ckey |
loss_bonus | cumulative loss bonus which is applied to attrition gain mult and player credit mission reward |
purchasable_assets | List of all assets the faction can currently purchase |
respawn_delay_modifier | Faction-wide modifier to respawn delay |
stats_flags | Any special behavior flags for the faction |
total_attrition_points | Dictates how many respawns this faction has access to overall |
victory_points | Victory points earned by this faction |
Procs | |
add_asset | Adds a new asset to the faction for use |
add_new_mission | Adds a mission to the available mission pool |
apply_cash | applies cash rewards to the faction and all individuals |
choose_faction_leader | Elects a new faction leader |
force_update_static_data | force updates static data when something changes externally |
generate_new_mission | Randomly adds a new mission to the available pool |
get_player_stats | Returns a users individual stat datum, generating a new one if required |
get_selector | Returns the faction's leader, selecting one if none is available |
get_status_tab_items | Generates status tab info for the mission |
is_leadership_role | Checks if a mob is in a command role for this faction |
mission_end | handles post mission wrap up for the faction |
mission_start | handles mission start updates |
register_faction_member | Sets up newly spawned players with the campaign status verb |
remove_asset | Removes an asset from a faction entirely |
respawn_member | Deletes a faction member and preps them for respawn |
return_to_base | Returns faction members back to spawn or prepares them for respawn if deployed |
set_attrition | Sets attrition for the team |
set_faction_leader | Sets the faction leader |
Var Details
accumulated_mission_reward

records how much currency has been earned from missions, for late join players
active_attrition_points

How many attrition points have been dedicated to the current mission
attrition_gain_multiplier

Multiplier on the passive attrition point gain for this faction
available_missions

Future missions this faction can currently choose from
faction

The faction associated with these stats
faction_assets

List of all assets the faction currently has
faction_leader

The decision maker for this leader
faction_portrait

Portrait used for general screen text notifications
finished_missions

Missions this faction has succesfully completed
individual_stat_list

list of individual stats by ckey
loss_bonus

cumulative loss bonus which is applied to attrition gain mult and player credit mission reward
purchasable_assets

List of all assets the faction can currently purchase
respawn_delay_modifier

Faction-wide modifier to respawn delay
stats_flags

Any special behavior flags for the faction
total_attrition_points

Dictates how many respawns this faction has access to overall
victory_points

Victory points earned by this faction
Proc Details
add_asset
Adds a new asset to the faction for use
add_new_mission
Adds a mission to the available mission pool
apply_cash
applies cash rewards to the faction and all individuals
choose_faction_leader
Elects a new faction leader
force_update_static_data
force updates static data when something changes externally
generate_new_mission
Randomly adds a new mission to the available pool
get_player_stats
Returns a users individual stat datum, generating a new one if required
get_selector
Returns the faction's leader, selecting one if none is available
get_status_tab_items
Generates status tab info for the mission
is_leadership_role
Checks if a mob is in a command role for this faction
mission_end
handles post mission wrap up for the faction
mission_start
handles mission start updates
register_faction_member
Sets up newly spawned players with the campaign status verb
remove_asset
Removes an asset from a faction entirely
respawn_member
Deletes a faction member and preps them for respawn
return_to_base
Returns faction members back to spawn or prepares them for respawn if deployed
set_attrition
Sets attrition for the team
set_faction_leader
Sets the faction leader