game_mode

Vars | |
allow_persistence_save | Determines whether rounds with the gamemode will be factored in when it comes to persistency |
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blacklist_ground_maps | If the gamemode has a blacklist of disallowed ground maps |
blacklist_ship_maps | If the gamemode has a blacklist of disallowed ship maps |
enable_fun_tads | if fun tads are enabled by default |
factions | What factions are used in this gamemode, typically TGMC and xenos |
points_per_faction | The points per faction, assoc list |
respawn_time | The respawn time for marines |
restricted_castes | List of castes we dont want to be evolvable depending on gamemode. |
shutters_drop_time | When are the shutters dropping |
silo_scaling | Ponderation rate of silos output. 1 is normal, 2 is twice |
tier_three_penalty | Increases the amount of xenos needed to evolve to tier three by the value. |
time_between_round | |
whitelist_ground_maps | If the gamemode has a whitelist of valid ground maps. Whitelist overrides the blacklist |
whitelist_ship_maps | If the gamemode has a whitelist of valid ship maps. Whitelist overrides the blacklist |
win_points_needed | How many points do you need to win in a point gamemode |
zombie_transformation_time | Time before becoming a zombie when going undefibbable |
Procs | |
announce_bioscans | Annonce to everyone the number of xeno and marines on ship and ground |
end_round_fluff | End of round messaging |
game_end_countdown | Provides the amount of time left before the game ends, used for the stat panel |
generate_nuke_disk_spawners | Generates nuke disk consoles from a list of valid locations |
get_adjusted_jobworth_list | Adjusts the inputted jobworth list. |
get_joinable_factions | Return the list of joinable factions, with regards with the current round balance |
get_map_color_variant | Returns the armor color variant applicable for this mode |
get_status_tab_items | Add gamemode related items to statpanel |
ghost_verbs | Returns a list of verbs to give ghosts in this gamemode |
handle_collapse_timer | Displays the orphan hivemind collapse timer, if applicable |
handle_larva_timer | Displays your position in the larva queue and how many burrowed larva there are, if applicable |
handle_xeno_respawn_timer | Displays your xeno respawn timer, if applicable |
is_faction_balanced | If joining the job.faction will make the game too unbalanced, return FALSE |
personal_report | displays personalized round end data to each client listing survival status |
player_respawn | respawns the player, overrides verb respawn behavior as required |
post_setup | Gamemode setup run after the game has started |
wave_countdown | Provides the amount of time left before the next respawn wave, used for the stat panel |
Var Details
allow_persistence_save

Determines whether rounds with the gamemode will be factored in when it comes to persistency
blacklist_ground_maps

If the gamemode has a blacklist of disallowed ground maps
blacklist_ship_maps

If the gamemode has a blacklist of disallowed ship maps
enable_fun_tads

if fun tads are enabled by default
factions

What factions are used in this gamemode, typically TGMC and xenos
points_per_faction

The points per faction, assoc list
respawn_time

The respawn time for marines
restricted_castes

List of castes we dont want to be evolvable depending on gamemode.
shutters_drop_time

When are the shutters dropping
silo_scaling

Ponderation rate of silos output. 1 is normal, 2 is twice
tier_three_penalty

Increases the amount of xenos needed to evolve to tier three by the value.
time_between_round

- The time between two rounds of this gamemode. If it's zero, this mode i always votable.
- It an integer in ticks, set in config. If it's 8 HOURS, it means that it will be votable again 8 hours
- after the end of the last round with the gamemode type
whitelist_ground_maps

If the gamemode has a whitelist of valid ground maps. Whitelist overrides the blacklist
whitelist_ship_maps

If the gamemode has a whitelist of valid ship maps. Whitelist overrides the blacklist
win_points_needed

How many points do you need to win in a point gamemode
zombie_transformation_time

Time before becoming a zombie when going undefibbable
Proc Details
announce_bioscans
Annonce to everyone the number of xeno and marines on ship and ground
end_round_fluff
End of round messaging
game_end_countdown
Provides the amount of time left before the game ends, used for the stat panel
generate_nuke_disk_spawners
Generates nuke disk consoles from a list of valid locations
get_adjusted_jobworth_list
Adjusts the inputted jobworth list.
get_joinable_factions
Return the list of joinable factions, with regards with the current round balance
get_map_color_variant
Returns the armor color variant applicable for this mode
get_status_tab_items
Add gamemode related items to statpanel
ghost_verbs
Returns a list of verbs to give ghosts in this gamemode
handle_collapse_timer
Displays the orphan hivemind collapse timer, if applicable
handle_larva_timer
Displays your position in the larva queue and how many burrowed larva there are, if applicable
handle_xeno_respawn_timer
Displays your xeno respawn timer, if applicable
is_faction_balanced
If joining the job.faction will make the game too unbalanced, return FALSE
personal_report
displays personalized round end data to each client listing survival status
player_respawn
respawns the player, overrides verb respawn behavior as required
post_setup
Gamemode setup run after the game has started
wave_countdown
Provides the amount of time left before the next respawn wave, used for the stat panel