byond - Modules - TypesVar Details - Proc Details

game_mode

Vars

allow_persistence_saveDetermines whether rounds with the gamemode will be factored in when it comes to persistency
blacklist_ground_mapsIf the gamemode has a blacklist of disallowed ground maps
blacklist_ship_mapsIf the gamemode has a blacklist of disallowed ship maps
enable_fun_tadsif fun tads are enabled by default
factionsWhat factions are used in this gamemode, typically TGMC and xenos
points_per_factionThe points per faction, assoc list
respawn_timeThe respawn time for marines
restricted_castesList of castes we dont want to be evolvable depending on gamemode.
shutters_drop_timeWhen are the shutters dropping
silo_scalingPonderation rate of silos output. 1 is normal, 2 is twice
tier_three_penaltyIncreases the amount of xenos needed to evolve to tier three by the value.
time_between_round
whitelist_ground_mapsIf the gamemode has a whitelist of valid ground maps. Whitelist overrides the blacklist
whitelist_ship_mapsIf the gamemode has a whitelist of valid ship maps. Whitelist overrides the blacklist
win_points_neededHow many points do you need to win in a point gamemode
zombie_transformation_timeTime before becoming a zombie when going undefibbable

Procs

announce_bioscansAnnonce to everyone the number of xeno and marines on ship and ground
end_round_fluffEnd of round messaging
game_end_countdownProvides the amount of time left before the game ends, used for the stat panel
generate_nuke_disk_spawnersGenerates nuke disk consoles from a list of valid locations
get_adjusted_jobworth_listAdjusts the inputted jobworth list.
get_joinable_factionsReturn the list of joinable factions, with regards with the current round balance
get_map_color_variantReturns the armor color variant applicable for this mode
get_status_tab_itemsAdd gamemode related items to statpanel
ghost_verbsReturns a list of verbs to give ghosts in this gamemode
handle_collapse_timerDisplays the orphan hivemind collapse timer, if applicable
handle_larva_timerDisplays your position in the larva queue and how many burrowed larva there are, if applicable
handle_xeno_respawn_timerDisplays your xeno respawn timer, if applicable
is_faction_balancedIf joining the job.faction will make the game too unbalanced, return FALSE
personal_reportdisplays personalized round end data to each client listing survival status
player_respawnrespawns the player, overrides verb respawn behavior as required
post_setupGamemode setup run after the game has started
wave_countdownProvides the amount of time left before the next respawn wave, used for the stat panel

Var Details

allow_persistence_save

Determines whether rounds with the gamemode will be factored in when it comes to persistency

blacklist_ground_maps

If the gamemode has a blacklist of disallowed ground maps

blacklist_ship_maps

If the gamemode has a blacklist of disallowed ship maps

enable_fun_tads

if fun tads are enabled by default

factions

What factions are used in this gamemode, typically TGMC and xenos

points_per_faction

The points per faction, assoc list

respawn_time

The respawn time for marines

restricted_castes

List of castes we dont want to be evolvable depending on gamemode.

shutters_drop_time

When are the shutters dropping

silo_scaling

Ponderation rate of silos output. 1 is normal, 2 is twice

tier_three_penalty

Increases the amount of xenos needed to evolve to tier three by the value.

time_between_round

whitelist_ground_maps

If the gamemode has a whitelist of valid ground maps. Whitelist overrides the blacklist

whitelist_ship_maps

If the gamemode has a whitelist of valid ship maps. Whitelist overrides the blacklist

win_points_needed

How many points do you need to win in a point gamemode

zombie_transformation_time

Time before becoming a zombie when going undefibbable

Proc Details

announce_bioscans

Annonce to everyone the number of xeno and marines on ship and ground

end_round_fluff

End of round messaging

game_end_countdown

Provides the amount of time left before the game ends, used for the stat panel

generate_nuke_disk_spawners

Generates nuke disk consoles from a list of valid locations

get_adjusted_jobworth_list

Adjusts the inputted jobworth list.

get_joinable_factions

Return the list of joinable factions, with regards with the current round balance

get_map_color_variant

Returns the armor color variant applicable for this mode

get_status_tab_items

Add gamemode related items to statpanel

ghost_verbs

Returns a list of verbs to give ghosts in this gamemode

handle_collapse_timer

Displays the orphan hivemind collapse timer, if applicable

handle_larva_timer

Displays your position in the larva queue and how many burrowed larva there are, if applicable

handle_xeno_respawn_timer

Displays your xeno respawn timer, if applicable

is_faction_balanced

If joining the job.faction will make the game too unbalanced, return FALSE

personal_report

displays personalized round end data to each client listing survival status

player_respawn

respawns the player, overrides verb respawn behavior as required

post_setup

Gamemode setup run after the game has started

wave_countdown

Provides the amount of time left before the next respawn wave, used for the stat panel