combat_patrol

Vars | |
game_timer | Timer used to calculate how long till round ends |
---|---|
game_timer_delay | Delay from shutter drop until game timer starts |
max_game_time | The length of time until round ends. |
max_time_reached | Whether the max game time has been reached |
wave_timer | Timer used to calculate how long till next respawn wave |
wave_timer_length | The length of time until next respawn wave. |
Procs | |
declare_completion | pulls the number of marines and SOM, both dead and alive |
respawn_wave | Allows all the dead to respawn together |
set_game_end | Triggers the game to end |
set_game_timer | round timer |
Var Details
game_timer

Timer used to calculate how long till round ends
game_timer_delay

Delay from shutter drop until game timer starts
max_game_time

The length of time until round ends.
max_time_reached

Whether the max game time has been reached
wave_timer

Timer used to calculate how long till next respawn wave
wave_timer_length

The length of time until next respawn wave.
Proc Details
declare_completion
pulls the number of marines and SOM, both dead and alive
respawn_wave
Allows all the dead to respawn together
set_game_end
Triggers the game to end
set_game_timer
round timer