byond - Modules - TypesVar Details - Proc Details

combat_patrol

Vars

game_timerTimer used to calculate how long till round ends
game_timer_delayDelay from shutter drop until game timer starts
max_game_timeThe length of time until round ends.
max_time_reachedWhether the max game time has been reached
wave_timerTimer used to calculate how long till next respawn wave
wave_timer_lengthThe length of time until next respawn wave.

Procs

declare_completionpulls the number of marines and SOM, both dead and alive
respawn_waveAllows all the dead to respawn together
set_game_endTriggers the game to end
set_game_timerround timer

Var Details

game_timer

Timer used to calculate how long till round ends

game_timer_delay

Delay from shutter drop until game timer starts

max_game_time

The length of time until round ends.

max_time_reached

Whether the max game time has been reached

wave_timer

Timer used to calculate how long till next respawn wave

wave_timer_length

The length of time until next respawn wave.

Proc Details

declare_completion

pulls the number of marines and SOM, both dead and alive

respawn_wave

Allows all the dead to respawn together

set_game_end

Triggers the game to end

set_game_timer

round timer