byond - Modules - TypesVar Details

security_level

The base class for datumized security levels. These are used by SSsecurity_level.

Each subtype represents a possible security level for the security level subsystem.

Base type is abstract: only subtypes will be seen by the security level system.

Vars

announcement_colorThe color of our announcement divider.
elevating_bodyOur announcement when elevating to this level.
elevating_soundThe sound that we will play when elevating to this security level.
elevating_to_configuration_keyOur configuration key for elevating to text, if set, will override the default elevating to announcement.
fire_alarm_light_colorWhat color we will use on fire alarms when switching to this level.
lowering_bodyOur announcement when lowering to this level.
lowering_soundThe sound that we will play when lowering to this security level.
lowering_to_configuration_keyOur configuration key for lowering to text, if set, will override the default lowering to announcement.
nameThe name of this security level. Shown to players. For firealarm overlays to work, there must be an icon in fire_alarm.dmi named after this. fire_oamber as an example.
number_levelThe numerical level of this security level, see defines for more information.
sec_level_flagsGoverns many behaviors for the security level, such as how it may be switched to by players, if it entails an evac/SD emergency, etc. See defines in __DEFINES\security_levels.dm
status_display_iconWhat we will set status display icons to when switching to this level.

Var Details

announcement_color

The color of our announcement divider.

elevating_body

Our announcement when elevating to this level.

elevating_sound

The sound that we will play when elevating to this security level.

elevating_to_configuration_key

Our configuration key for elevating to text, if set, will override the default elevating to announcement.

fire_alarm_light_color

What color we will use on fire alarms when switching to this level.

lowering_body

Our announcement when lowering to this level.

lowering_sound

The sound that we will play when lowering to this security level.

lowering_to_configuration_key

Our configuration key for lowering to text, if set, will override the default lowering to announcement.

name

The name of this security level. Shown to players. For firealarm overlays to work, there must be an icon in fire_alarm.dmi named after this. fire_oamber as an example.

number_level

The numerical level of this security level, see defines for more information.

sec_level_flags

Governs many behaviors for the security level, such as how it may be switched to by players, if it entails an evac/SD emergency, etc. See defines in __DEFINES\security_levels.dm

status_display_icon

What we will set status display icons to when switching to this level.