status_effect

Vars | |
alert_type | the alert thrown by the status effect, contains name and description |
---|---|
duration | How long the status effect lasts in DECISECONDS. Enter -1 for an effect that never ends unless removed through some means |
examine_text | If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves |
id | Used for screen alerts |
linked_alert | the alert itself, if it exists |
owner | The mob affected by the status effect. |
status_type | How many of the effect can be on one mob, and what happens when you try to add another |
tick_interval | How many deciseconds between ticks, approximately. Leave at 10 for every second |
Procs | |
check_duration | Use this for manually checking if the effect should've ended, when FASTPROCESSING just isn't fast enough |
nextmove_modifier | clickdelay/nextmove modifiers! |
refresh | Refreshed the duration |
tick | Called every tick |
Var Details
alert_type

the alert thrown by the status effect, contains name and description
duration

How long the status effect lasts in DECISECONDS. Enter -1 for an effect that never ends unless removed through some means
examine_text

If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
id

Used for screen alerts
linked_alert

the alert itself, if it exists
owner

The mob affected by the status effect.
status_type

How many of the effect can be on one mob, and what happens when you try to add another
tick_interval

How many deciseconds between ticks, approximately. Leave at 10 for every second
Proc Details
check_duration
Use this for manually checking if the effect should've ended, when FASTPROCESSING just isn't fast enough
nextmove_modifier
clickdelay/nextmove modifiers!
refresh
Refreshed the duration
tick
Called every tick