stim

Vars | |
cast_delay | delay while casting until the next stim |
---|---|
cast_say | what we say when casting the stim |
castedtime | last world.time that this stim was cast at, for tracking in UI |
desc | displayed as desc in the UI |
name | displayed in UI |
particles | on init, typepath to make particles, once finish cast executes then the actual effects |
stim_duration | how long we last this stim, cannot recast if its not duplicatable during this time |
stim_flags | stim flags see species.dm defines |
stim_uid | UIDS BETWEEN STIMS MUST BE UNIQUE, THIS IS USED FOR PREF (SO DONT CHANGE IT) AND IDENTIFICATION IN THE TGUI |
Procs | |
can_cast | bool return as to whether we are currently alllowed to cats this stim |
end_effects | any extra effects to play/cleanup when the stim ends |
finish_cast | all effects to apply/play when applying this stim |
Var Details
cast_delay

delay while casting until the next stim
cast_say

what we say when casting the stim
castedtime

last world.time that this stim was cast at, for tracking in UI
desc

displayed as desc in the UI
name

displayed in UI
particles

on init, typepath to make particles, once finish cast executes then the actual effects
stim_duration

how long we last this stim, cannot recast if its not duplicatable during this time
stim_flags

stim flags see species.dm defines
stim_uid

UIDS BETWEEN STIMS MUST BE UNIQUE, THIS IS USED FOR PREF (SO DONT CHANGE IT) AND IDENTIFICATION IN THE TGUI
Proc Details
can_cast
bool return as to whether we are currently alllowed to cats this stim
end_effects
any extra effects to play/cleanup when the stim ends
finish_cast
all effects to apply/play when applying this stim