fire

Vars | |
burn_decay | How many burn ticks we lose per process |
---|---|
burn_level | Tracks how HOT the fire is. This is basically the heat level of the fire and determines the temperature |
burn_ticks | tracks for how many process ticks the fire will exist.Can be reduced by other sources |
flame_color | The color the flames and associated particles appear |
Procs | |
affect_atom | Applies effects to an atom |
on_cross | Effects applied to anything that crosses a burning turf |
on_jump_landing | Effects applied to anything that jumps onto the fire |
set_fire | Sets the fire_base object to the correct colour and fire_base values, and applies the initial effects to anything on the turf |
Var Details
burn_decay

How many burn ticks we lose per process
burn_level

Tracks how HOT the fire is. This is basically the heat level of the fire and determines the temperature
burn_ticks

tracks for how many process ticks the fire will exist.Can be reduced by other sources
flame_color

The color the flames and associated particles appear
Proc Details
affect_atom
Applies effects to an atom
on_cross
Effects applied to anything that crosses a burning turf
on_jump_landing
Effects applied to anything that jumps onto the fire
set_fire
Sets the fire_base object to the correct colour and fire_base values, and applies the initial effects to anything on the turf