eshield

Vars | |
current_color | Current shield color |
---|---|
damaged_shield_cooldown | Delay it takes to start recharging again after the shield has been damaged. |
max_shield_health | Maximum shield Health |
recharge_rate | Amount to recharge per tick, processes once every two seconds. |
recharge_timer | Holds id for a timer which triggers recharge start. Null if not currently delayed. |
shield_color_full | Shield color when the shield is 66% to full |
shield_color_low | Shield color when the shield is 0 - 33% full |
shield_color_mid | Shield color when the shield is 33 - 66% full |
shield_health | Current shield Health |
spark_system | Spark system used to generate sparks when the armor takes damage |
Procs | |
begin_recharge | Starts the shield recharging after it has been broken. |
handle_equip | Handles starting the shield when the parent is equiped to the correct slot. |
handle_shield | Adds the correct proc callback to the shield list for intercepting damage. |
handle_unequip | Handles removing the shield when the parent is unequipped |
intercept_damage | Handles the interception of damage. |
parent_examine | Called to give extra info on parent examine. |
Var Details
current_color

Current shield color
damaged_shield_cooldown

Delay it takes to start recharging again after the shield has been damaged.
max_shield_health

Maximum shield Health
recharge_rate

Amount to recharge per tick, processes once every two seconds.
recharge_timer

Holds id for a timer which triggers recharge start. Null if not currently delayed.
shield_color_full

Shield color when the shield is 66% to full
shield_color_low

Shield color when the shield is 0 - 33% full
shield_color_mid

Shield color when the shield is 33 - 66% full
shield_health

Current shield Health
spark_system

Spark system used to generate sparks when the armor takes damage
Proc Details
begin_recharge
Starts the shield recharging after it has been broken.
handle_equip
Handles starting the shield when the parent is equiped to the correct slot.
handle_shield
Adds the correct proc callback to the shield list for intercepting damage.
handle_unequip
Handles removing the shield when the parent is unequipped
intercept_damage
Handles the interception of damage.
parent_examine
Called to give extra info on parent examine.