byond - Modules - TypesVar Details - Proc Details

glasses

Vars

activation_soundSound played on activate() when turning on
color_cutoffsSimilar to lighting_cutoff, except it has individual r g and b components in the same 0-100 scale
deactivation_soundSound played on activate() when turning off
lighting_cutoffA percentage of how much rgb to "max" on the lighting plane This lets us brighten darkness without washing out bright color
tintColor to use for the HUD tint; leave null if no tint

Procs

activateToggle the functions of the glasses

Var Details

activation_sound

Sound played on activate() when turning on

color_cutoffs

Similar to lighting_cutoff, except it has individual r g and b components in the same 0-100 scale

deactivation_sound

Sound played on activate() when turning off

lighting_cutoff

A percentage of how much rgb to "max" on the lighting plane This lets us brighten darkness without washing out bright color

tint

Color to use for the HUD tint; leave null if no tint

Proc Details

activate

Toggle the functions of the glasses