glasses

Vars | |
activation_sound | Sound played on activate() when turning on |
---|---|
color_cutoffs | Similar to lighting_cutoff, except it has individual r g and b components in the same 0-100 scale |
deactivation_sound | Sound played on activate() when turning off |
lighting_cutoff | A percentage of how much rgb to "max" on the lighting plane This lets us brighten darkness without washing out bright color |
tint | Color to use for the HUD tint; leave null if no tint |
Procs | |
activate | Toggle the functions of the glasses |
Var Details
activation_sound

Sound played on activate() when turning on
color_cutoffs

Similar to lighting_cutoff, except it has individual r g and b components in the same 0-100 scale
deactivation_sound

Sound played on activate() when turning off
lighting_cutoff

A percentage of how much rgb to "max" on the lighting plane This lets us brighten darkness without washing out bright color
tint

Color to use for the HUD tint; leave null if no tint
Proc Details
activate
Toggle the functions of the glasses