plastique

Vars | |
alarm_sounded | Whether we're towards the end of the det timer, for sprite updates |
---|---|
armed | whether the plastic explosive is armed or not |
detonation_pending | the plastic explosive has not detonated yet |
last_user | Current/last user of the c4 |
plant_target | which atom the plastique explosive is planted on |
smokeradius | radius this smoke will encompass |
smoketype | smoke type created when the c4 detonates |
timer | the time it takes for the c4 to detonate |
Procs | |
detonate | Handles the actual explosion effects |
warning_sound | Triggers a warning beep prior to the actual detonation, while also setting the actual detonation timer |
Var Details
alarm_sounded

Whether we're towards the end of the det timer, for sprite updates
armed

whether the plastic explosive is armed or not
detonation_pending

the plastic explosive has not detonated yet
last_user

Current/last user of the c4
plant_target

which atom the plastique explosive is planted on
smokeradius

radius this smoke will encompass
smoketype

smoke type created when the c4 detonates
timer

the time it takes for the c4 to detonate
Proc Details
detonate
Handles the actual explosion effects
warning_sound
Triggers a warning beep prior to the actual detonation, while also setting the actual detonation timer