throwing_knife

Vars | |
current_target | Current Target that knives are being thrown at. This is for aiming |
---|---|
living_user | The person throwing knives |
throw_delay | Delay between throwing. |
update_on_throwing | Do we change sprite depending on the amount left? |
Procs | |
change_target | Changes the current target. |
post_throw | Fills any stacks currently in the tile that this object is thrown to. |
set_target | Sets the current target and registers for qdel to prevent hardels |
start_fire | Starts the user firing. |
stop_fire | Stops the Autofire component and resets the current cursor. |
throw_knife | Throws a knife from the stack, or, if the stack is one, throws the stack. |
Var Details
current_target

Current Target that knives are being thrown at. This is for aiming
living_user

The person throwing knives
throw_delay

Delay between throwing.
update_on_throwing

Do we change sprite depending on the amount left?
Proc Details
change_target
Changes the current target.
post_throw
Fills any stacks currently in the tile that this object is thrown to.
set_target
Sets the current target and registers for qdel to prevent hardels
start_fire
Starts the user firing.
stop_fire
Stops the Autofire component and resets the current cursor.
throw_knife
Throws a knife from the stack, or, if the stack is one, throws the stack.