flamer

Vars | |
burn_level_mod | Gun based modifier for burn level. Percentage based. |
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burn_time_mod | Gun based modifier for burn time. Percentage based. |
cone_angle | how wide of a cone the flamethrower produces on wide mode. |
flame_max_range | Max range of the flamer in tiles. |
flame_max_wall_pen | Max resin wall penetration in tiles. |
flame_max_wall_pen_wide | After how many total resin walls the flame wont proceed further |
flame_spread_time | Travel speed of the flames in seconds. |
flamer_features_flags | Bitfield flags for flamer specific traits. |
lit_overlay_icon_state | Overlay icon state of the pilot light. |
lit_overlay_offset_x | Pixel offset on the X axis for the pilot light overlay. |
lit_overlay_offset_y | Pixel offset on the Y axis for the pilot light overlay. |
mob_flame_damage_mod | Damage multiplier for mobs caught in the initial stream of fire. |
Procs | |
burn_list | Checks and lights the turfs in turfs_to_burn |
flame_turf | Lights the specific turf on fire and processes melting snow or vines and the like. |
light_pilot | Makes the sound of the flamer being lit, and applies the overlay. s so we can check equivalence on truthy, rather than true, values |
recursive_flame_cone | Flames recursively a cone. |
recursive_flame_straight | Flames recursively a straight path. |
Var Details
burn_level_mod

Gun based modifier for burn level. Percentage based.
burn_time_mod

Gun based modifier for burn time. Percentage based.
cone_angle

how wide of a cone the flamethrower produces on wide mode.
flame_max_range

Max range of the flamer in tiles.
flame_max_wall_pen

Max resin wall penetration in tiles.
flame_max_wall_pen_wide

After how many total resin walls the flame wont proceed further
flame_spread_time

Travel speed of the flames in seconds.
flamer_features_flags

Bitfield flags for flamer specific traits.
lit_overlay_icon_state

Overlay icon state of the pilot light.
lit_overlay_offset_x

Pixel offset on the X axis for the pilot light overlay.
lit_overlay_offset_y

Pixel offset on the Y axis for the pilot light overlay.
mob_flame_damage_mod

Damage multiplier for mobs caught in the initial stream of fire.
Proc Details
burn_list
Checks and lights the turfs in turfs_to_burn
flame_turf
Lights the specific turf on fire and processes melting snow or vines and the like.
light_pilot
Makes the sound of the flamer being lit, and applies the overlay. s so we can check equivalence on truthy, rather than true, values
recursive_flame_cone
Flames recursively a cone.
recursive_flame_straight
Flames recursively a straight path.