byond - Modules - TypesVar Details - Proc Details

flamer

Vars

burn_level_modGun based modifier for burn level. Percentage based.
burn_time_modGun based modifier for burn time. Percentage based.
cone_anglehow wide of a cone the flamethrower produces on wide mode.
flame_max_rangeMax range of the flamer in tiles.
flame_max_wall_penMax resin wall penetration in tiles.
flame_max_wall_pen_wideAfter how many total resin walls the flame wont proceed further
flame_spread_timeTravel speed of the flames in seconds.
flamer_features_flagsBitfield flags for flamer specific traits.
lit_overlay_icon_stateOverlay icon state of the pilot light.
lit_overlay_offset_xPixel offset on the X axis for the pilot light overlay.
lit_overlay_offset_yPixel offset on the Y axis for the pilot light overlay.
mob_flame_damage_modDamage multiplier for mobs caught in the initial stream of fire.

Procs

burn_listChecks and lights the turfs in turfs_to_burn
flame_turfLights the specific turf on fire and processes melting snow or vines and the like.
light_pilotMakes the sound of the flamer being lit, and applies the overlay. s so we can check equivalence on truthy, rather than true, values
recursive_flame_coneFlames recursively a cone.
recursive_flame_straightFlames recursively a straight path.

Var Details

burn_level_mod

Gun based modifier for burn level. Percentage based.

burn_time_mod

Gun based modifier for burn time. Percentage based.

cone_angle

how wide of a cone the flamethrower produces on wide mode.

flame_max_range

Max range of the flamer in tiles.

flame_max_wall_pen

Max resin wall penetration in tiles.

flame_max_wall_pen_wide

After how many total resin walls the flame wont proceed further

flame_spread_time

Travel speed of the flames in seconds.

flamer_features_flags

Bitfield flags for flamer specific traits.

lit_overlay_icon_state

Overlay icon state of the pilot light.

lit_overlay_offset_x

Pixel offset on the X axis for the pilot light overlay.

lit_overlay_offset_y

Pixel offset on the Y axis for the pilot light overlay.

mob_flame_damage_mod

Damage multiplier for mobs caught in the initial stream of fire.

Proc Details

burn_list

Checks and lights the turfs in turfs_to_burn

flame_turf

Lights the specific turf on fire and processes melting snow or vines and the like.

light_pilot

Makes the sound of the flamer being lit, and applies the overlay. s so we can check equivalence on truthy, rather than true, values

recursive_flame_cone

Flames recursively a cone.

recursive_flame_straight

Flames recursively a straight path.