tesla_turret

Vars | |
active | Is this running |
---|---|
active_cost | Cost PER XENO to drain on shock |
battery | Battery to run on |
max_range | Range, duh. |
passive_cost | Cost for having active but doing nothing |
Procs | |
disassemble | Needs to have enough charge to hit at least one xeno |
projectile_hit | I hate this so much, thank you for having a flag called pass_projectile but it only does so up to proj.ammo.barricade_clear_distance |
Var Details
active

Is this running
active_cost

Cost PER XENO to drain on shock
battery

Battery to run on
max_range

Range, duh.
passive_cost

Cost for having active but doing nothing
Proc Details
disassemble
Needs to have enough charge to hit at least one xeno
projectile_hit
I hate this so much, thank you for having a flag called pass_projectile but it only does so up to proj.ammo.barricade_clear_distance