earth_pillar

Vars | |
attacks_to_destroy | The amount of times a xeno needs to attack this to destroy it. |
---|---|
particle_holder | Used for particles. Holds the particles instead of the mob. See particle_holder for documentation. |
warning_flashes | The amount of times an Earth Pillar flashes before executing its interaction with Seismic Fracture. |
xeno_owner | The xeno owner of this object. |
Procs | |
call_area_attack | Seismic Fracture (as in the ability) has a special interaction with any Earth Pillars caught in its attack range. Those Earth Pillars will reflect the same attack in a similar range around it, destroying itself afterwards. |
call_update_icon_state | Calls update_appearance, this exists to discard the arguments we get from the signals. |
owner_deleted | Called when the registered xeno_owner is deleted and cleans up the var. |
throw_pillar | Deletes the pillar and creates a projectile on the same tile, to be fired at the target atom. |
Var Details
attacks_to_destroy

The amount of times a xeno needs to attack this to destroy it.
particle_holder

Used for particles. Holds the particles instead of the mob. See particle_holder for documentation.
warning_flashes

The amount of times an Earth Pillar flashes before executing its interaction with Seismic Fracture.
xeno_owner

The xeno owner of this object.
Proc Details
call_area_attack
Seismic Fracture (as in the ability) has a special interaction with any Earth Pillars caught in its attack range. Those Earth Pillars will reflect the same attack in a similar range around it, destroying itself afterwards.
call_update_icon_state
Calls update_appearance, this exists to discard the arguments we get from the signals.
owner_deleted
Called when the registered xeno_owner is deleted and cleans up the var.
throw_pillar
Deletes the pillar and creates a projectile on the same tile, to be fired at the target atom.