gun_breech

Vars | |
is_secondary | bool if this laods the secondary gun |
---|---|
owner | owner of this object, assigned during interior linkage |
Procs | |
do_eject_ammo | when we run out of ammo; how do we eject the magazine? |
do_load | loads the weapon attached to the breech |
do_unload | Unloads the weapon attached to the breech |
on_main_fire | called every time the firing animation is refreshed, not every actual fire |
on_weapon_attach | On attach effects |
on_weapon_detach | On detach effects |
reload_checks | checks to perform while reloading |
Var Details
is_secondary

bool if this laods the secondary gun
owner

owner of this object, assigned during interior linkage
Proc Details
do_eject_ammo
when we run out of ammo; how do we eject the magazine?
do_load
loads the weapon attached to the breech
do_unload
Unloads the weapon attached to the breech
on_main_fire
called every time the firing animation is refreshed, not every actual fire
on_weapon_attach
On attach effects
on_weapon_detach
On detach effects
reload_checks
checks to perform while reloading