mineral_door

Vars | |
material_type | The type of material we're made from and what we drop when destroyed |
---|---|
open | Are we open or not |
switching_states | Are we currently opening/closing |
trigger_sound | The sound that gets played when opening/closing this door |
Procs | |
get_burn_damage_multiplier | Takes extra damage if our attacking item does burn damage |
toggle_state | The proc that actually does the door closing. Plays the sound, the animation, etc. |
Var Details
material_type

The type of material we're made from and what we drop when destroyed
open

Are we open or not
switching_states

Are we currently opening/closing
trigger_sound

The sound that gets played when opening/closing this door
Proc Details
get_burn_damage_multiplier
Takes extra damage if our attacking item does burn damage
toggle_state
The proc that actually does the door closing. Plays the sound, the animation, etc.