byond - Modules - TypesVar Details

tram

the tram has a few objects mapped onto it at roundstart, by default many of those objects have unwanted properties for example grilles and windows have the atmos_sensitive element applied to them, which makes them register to themselves moving to re register signals onto the turf via connect_loc. this is bad and dumb since it makes the tram more expensive to move.

if you map something on to the tram, make SURE if possible that it doesnt have anything reacting to its own movement it will make the tram more expensive to move and we dont want that because we dont want to return to the days where the tram took a third of the tick per movement when it's just carrying its default mapped in objects

Vars

bash_soundSound when hit with combat mode
break_soundSound when it breaks
girder_typeType of girder made when deconstructed
knock_soundSound when hit without combat mode
mineralMineral to return when deconstructed
mineral_amountAmount of mineral to return when deconstructed
stateWhat state of de/construction it's in
tram_wall_typeType of structure made out of girder

Var Details

bash_sound

Sound when hit with combat mode

break_sound

Sound when it breaks

girder_type

Type of girder made when deconstructed

knock_sound

Sound when hit without combat mode

mineral

Mineral to return when deconstructed

mineral_amount

Amount of mineral to return when deconstructed

state

What state of de/construction it's in

tram_wall_type

Type of structure made out of girder