tram

the tram has a few objects mapped onto it at roundstart, by default many of those objects have unwanted properties for example grilles and windows have the atmos_sensitive element applied to them, which makes them register to themselves moving to re register signals onto the turf via connect_loc. this is bad and dumb since it makes the tram more expensive to move.
if you map something on to the tram, make SURE if possible that it doesnt have anything reacting to its own movement it will make the tram more expensive to move and we dont want that because we dont want to return to the days where the tram took a third of the tick per movement when it's just carrying its default mapped in objects
Vars | |
bash_sound | Sound when hit with combat mode |
---|---|
break_sound | Sound when it breaks |
girder_type | Type of girder made when deconstructed |
knock_sound | Sound when hit without combat mode |
mineral | Mineral to return when deconstructed |
mineral_amount | Amount of mineral to return when deconstructed |
state | What state of de/construction it's in |
tram_wall_type | Type of structure made out of girder |
Var Details
bash_sound

Sound when hit with combat mode
break_sound

Sound when it breaks
girder_type

Type of girder made when deconstructed
knock_sound

Sound when hit without combat mode
mineral

Mineral to return when deconstructed
mineral_amount

Amount of mineral to return when deconstructed
state

What state of de/construction it's in
tram_wall_type

Type of structure made out of girder