byond - Modules - TypesVar Details - Proc Details

unmanned

Vars

allow_explosivesIf explosives should be usable on the vehicle
ammoBuller type we fire, declared as type but set to a reference in Initialize
can_interactIf that vehicle can interact with cades
controlledIf something is already controlling the vehicle
current_roundsAmmo remaining for the robot
fire_delayDelay in byond ticks between weapon fires
flashmuzzleflash stuff
gunnoiseSound file or string type for playing the shooting sound
iff_signalIff flags, to prevent friendly fire from sg and aiming marines
in_chamberThe currently loaded and ready to fire projectile
max_roundsmax ammo the robot can hold
next_move_delayNeeded to keep track of any slowdowns and/or diagonal movement
serialSerial number of the vehicle
spawn_equipped_typeIf the vehicle should spawn with a weapon allready installed
turret_pathPath of "turret" attached
turret_patternTurret types we're allowed to attach
turret_typeType of the turret attached
unmanned_flagsFlags for unmanned vehicules

Procs

delete_muzzle_flashRemoves muzzle flash from unmanned vehicles
equip_turretTry to equip a turret on the vehicle
fire_shotCheck if we have/create a new bullet and fire it at an atom target
hud_set_uav_ammoMakes unmanned vehicle ammo visible
load_into_chamberChecks if we can or already have a bullet loaded that we can shoot
on_linkCalled when the drone is linked from a remote control
on_remote_toggleCalled when remote control is taken
on_unlinkCalled when the drone is unlinked to a remote control
reload_turretTry to reload the turret of our vehicule
wrench_actTry to desequip the turret

Var Details

allow_explosives

If explosives should be usable on the vehicle

ammo

Buller type we fire, declared as type but set to a reference in Initialize

can_interact

If that vehicle can interact with cades

controlled

If something is already controlling the vehicle

current_rounds

Ammo remaining for the robot

fire_delay

Delay in byond ticks between weapon fires

flash

muzzleflash stuff

gunnoise

Sound file or string type for playing the shooting sound

iff_signal

Iff flags, to prevent friendly fire from sg and aiming marines

in_chamber

The currently loaded and ready to fire projectile

max_rounds

max ammo the robot can hold

next_move_delay

Needed to keep track of any slowdowns and/or diagonal movement

serial

Serial number of the vehicle

spawn_equipped_type

If the vehicle should spawn with a weapon allready installed

turret_path

Path of "turret" attached

turret_pattern

Turret types we're allowed to attach

turret_type

Type of the turret attached

unmanned_flags

Flags for unmanned vehicules

Proc Details

delete_muzzle_flash

Removes muzzle flash from unmanned vehicles

equip_turret

Try to equip a turret on the vehicle

fire_shot

Check if we have/create a new bullet and fire it at an atom target

hud_set_uav_ammo

Makes unmanned vehicle ammo visible

load_into_chamber

Checks if we can or already have a bullet loaded that we can shoot

Called when the drone is linked from a remote control

on_remote_toggle

Called when remote control is taken

Called when the drone is unlinked to a remote control

reload_turret

Try to reload the turret of our vehicule

wrench_act

Try to desequip the turret