unmanned

Vars | |
allow_explosives | If explosives should be usable on the vehicle |
---|---|
ammo | Buller type we fire, declared as type but set to a reference in Initialize |
can_interact | If that vehicle can interact with cades |
controlled | If something is already controlling the vehicle |
current_rounds | Ammo remaining for the robot |
fire_delay | Delay in byond ticks between weapon fires |
flash | muzzleflash stuff |
gunnoise | Sound file or string type for playing the shooting sound |
iff_signal | Iff flags, to prevent friendly fire from sg and aiming marines |
in_chamber | The currently loaded and ready to fire projectile |
max_rounds | max ammo the robot can hold |
next_move_delay | Needed to keep track of any slowdowns and/or diagonal movement |
serial | Serial number of the vehicle |
spawn_equipped_type | If the vehicle should spawn with a weapon allready installed |
turret_path | Path of "turret" attached |
turret_pattern | Turret types we're allowed to attach |
turret_type | Type of the turret attached |
unmanned_flags | Flags for unmanned vehicules |
Procs | |
delete_muzzle_flash | Removes muzzle flash from unmanned vehicles |
equip_turret | Try to equip a turret on the vehicle |
fire_shot | Check if we have/create a new bullet and fire it at an atom target |
hud_set_uav_ammo | Makes unmanned vehicle ammo visible |
load_into_chamber | Checks if we can or already have a bullet loaded that we can shoot |
on_link | Called when the drone is linked from a remote control |
on_remote_toggle | Called when remote control is taken |
on_unlink | Called when the drone is unlinked to a remote control |
reload_turret | Try to reload the turret of our vehicule |
wrench_act | Try to desequip the turret |
Var Details
allow_explosives

If explosives should be usable on the vehicle
ammo

Buller type we fire, declared as type but set to a reference in Initialize
can_interact

If that vehicle can interact with cades
controlled

If something is already controlling the vehicle
current_rounds

Ammo remaining for the robot
fire_delay

Delay in byond ticks between weapon fires
flash

muzzleflash stuff
gunnoise

Sound file or string type for playing the shooting sound
iff_signal

Iff flags, to prevent friendly fire from sg and aiming marines
in_chamber

The currently loaded and ready to fire projectile
max_rounds

max ammo the robot can hold
next_move_delay

Needed to keep track of any slowdowns and/or diagonal movement
serial

Serial number of the vehicle
spawn_equipped_type

If the vehicle should spawn with a weapon allready installed
turret_path

Path of "turret" attached
turret_pattern

Turret types we're allowed to attach
turret_type

Type of the turret attached
unmanned_flags

Flags for unmanned vehicules
Proc Details
delete_muzzle_flash
Removes muzzle flash from unmanned vehicles
equip_turret
Try to equip a turret on the vehicle
fire_shot
Check if we have/create a new bullet and fire it at an atom target
hud_set_uav_ammo
Makes unmanned vehicle ammo visible
load_into_chamber
Checks if we can or already have a bullet loaded that we can shoot
on_link
Called when the drone is linked from a remote control
on_remote_toggle
Called when remote control is taken
on_unlink
Called when the drone is unlinked to a remote control
reload_turret
Try to reload the turret of our vehicule
wrench_act
Try to desequip the turret