byond - Modules - TypesVar Details - Proc Details

wall

Vars

bullethole_overlayA reference to the current bullethole overlay image, this is added and deleted as needed
bullethole_variationThe variation set we're using There are 10 sets and it gets picked randomly the first time a wall is shot It corresponds to the first number in the icon_state (bhole_[bullethole_variation]_[current_bulletholes]) Gets reset to 0 if the wall reaches maximum health, so a new variation is picked when the wall gets shot again
current_bulletholesThe current number of bulletholes in this turf

Procs

repair_damageRepairs the wall by an amount
take_damageApplies damage to the wall

Var Details

bullethole_overlay

A reference to the current bullethole overlay image, this is added and deleted as needed

bullethole_variation

The variation set we're using There are 10 sets and it gets picked randomly the first time a wall is shot It corresponds to the first number in the icon_state (bhole_[bullethole_variation]_[current_bulletholes]) Gets reset to 0 if the wall reaches maximum health, so a new variation is picked when the wall gets shot again

current_bulletholes

The current number of bulletholes in this turf

Proc Details

repair_damage

Repairs the wall by an amount

take_damage

Applies damage to the wall