regenerating

Regenerating walls that start with lower health, but grow to a much higher hp over time
Vars | |
cooldown_on_taking_dmg | How long should the wall stop healing for when taking dmg |
---|---|
existingtimer | Whether we have a timer already to stop from clogging up the timer ss |
heal_per_tick | How much the walls integrity heals per tick (5 seconds) |
max_upgradable_health | Total health possible for a wall after regenerating at max health |
max_upgrade_per_tick | How much the walls max_integrity increases per tick (5 seconds) |
Procs | |
start_healing | Try to start processing on the wall. Will return early if the wall is already at max upgradable health. |
Var Details
cooldown_on_taking_dmg

How long should the wall stop healing for when taking dmg
existingtimer

Whether we have a timer already to stop from clogging up the timer ss
heal_per_tick

How much the walls integrity heals per tick (5 seconds)
max_upgradable_health

Total health possible for a wall after regenerating at max health
max_upgrade_per_tick

How much the walls max_integrity increases per tick (5 seconds)
Proc Details
start_healing
Try to start processing on the wall. Will return early if the wall is already at max upgradable health.