code/__DEFINES/ai/bot_keys.dm
BB_BEACON_TARGET | The first beacon we find |
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BB_PREVIOUS_BEACON_TARGET | The last beacon we found, we will use its codes to find the next beacon |
BB_BOT_SUMMON_TARGET | Location of whoever summoned us |
BB_SALUTE_MESSAGES | salute messages to beepsky |
BB_SALUTE_TARGET | the beepsky we will salute |
BB_ANNOUNCE_ABILITY | our announcement ability |
BB_RADIO_CHANNEL | list of our radio channels |
BB_TEMPORARY_IGNORE_LIST | list of unreachable things we will temporarily ignore |
BB_PATIENT_TARGET | the patient we must heal |
BB_WAIT_SPEECH | list holding our wait dialogue |
BB_AFTERHEAL_SPEECH | what we will say to our patient after we heal them |
BB_IDLE_SPEECH | things we will say when we are bored |
BB_EMAGGED_SPEECH | speech unlocked after being emagged |
BB_WORRIED_ANNOUNCEMENTS | speech when we are tipped |
BB_NEAR_DEATH_SPEECH | speech when our patient is near death |
BB_PATIENT_IN_CRIT | in crit patient we must alert medbay about |
BB_CLEANBOT_FOAM | key that holds the foaming ability |
BB_CLEANABLE_DECALS | key that holds decals we hunt |
BB_CLEANABLE_BLOOD | key that holds blood we hunt |
BB_HUNTABLE_PESTS | key that holds pests we hunt |
BB_CLEANBOT_EMAGGED_PHRASES | key that holds emagged speech |
BB_CLEANABLE_DRAWINGS | key that holds drawings we hunt |
BB_CLEAN_TARGET | Key that holds our clean target |
BB_FRIENDLY_JANITOR | key that holds the janitor we will befriend |
BB_ACID_SPRAY_TARGET | key that holds the victim we will spray |
BB_HUNTABLE_TRASH | key that holds trash we will burn |
Define Details
BB_ACID_SPRAY_TARGET
key that holds the victim we will spray
BB_AFTERHEAL_SPEECH
what we will say to our patient after we heal them
BB_ANNOUNCE_ABILITY
our announcement ability
BB_BEACON_TARGET
The first beacon we find
BB_BOT_SUMMON_TARGET
Location of whoever summoned us
BB_CLEANABLE_BLOOD
key that holds blood we hunt
BB_CLEANABLE_DECALS
key that holds decals we hunt
BB_CLEANABLE_DRAWINGS
key that holds drawings we hunt
BB_CLEANBOT_EMAGGED_PHRASES
key that holds emagged speech
BB_CLEANBOT_FOAM
key that holds the foaming ability
BB_CLEAN_TARGET
Key that holds our clean target
BB_EMAGGED_SPEECH
speech unlocked after being emagged
BB_FRIENDLY_JANITOR
key that holds the janitor we will befriend
BB_HUNTABLE_PESTS
key that holds pests we hunt
BB_HUNTABLE_TRASH
key that holds trash we will burn
BB_IDLE_SPEECH
things we will say when we are bored
BB_NEAR_DEATH_SPEECH
speech when our patient is near death
BB_PATIENT_IN_CRIT
in crit patient we must alert medbay about
BB_PATIENT_TARGET
the patient we must heal
BB_PREVIOUS_BEACON_TARGET
The last beacon we found, we will use its codes to find the next beacon
BB_RADIO_CHANNEL
list of our radio channels
BB_SALUTE_MESSAGES
salute messages to beepsky
BB_SALUTE_TARGET
the beepsky we will salute
BB_TEMPORARY_IGNORE_LIST
list of unreachable things we will temporarily ignore
BB_WAIT_SPEECH
list holding our wait dialogue
BB_WORRIED_ANNOUNCEMENTS
speech when we are tipped