code/game/objects/items/cards_ids.dm
ID_ICON_BORDERS | x1, y1, x2, y2 - Represents the bounding box for the ID card's non-transparent portion of its various icon_states. Used to crop the ID card's transparency away when chaching the icon for better use in tgui chat. |
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INTERN_THRESHOLD_FALLBACK_HOURS | Fallback time if none of the config entries are set for USE_LOW_LIVING_HOUR_INTERN |
HOLOPAY_PROJECTION_INTERVAL | Max time interval between projecting holopays |
/obj/item/card/id | "Retro" ID card that renders itself as the icon state with no overlays. |
/obj/item/card/id/advanced/chameleon/black | A special variant of the classic chameleon ID card which accepts all access. |
/obj/item/card/cardboard | A fake ID card any silly-willy can craft with wirecutters, cardboard and a writing utensil Beside the gimmick of changing the visible name when worn, they do nothing. They cannot have an account. They don't fit in PDAs nor wallets, They have no access. They won't trick securitrons. They won't work with chameleon masks. Etcetera etcetera. Furthermore, talking, or getting examined on will pretty much give it away. |
Define Details
HOLOPAY_PROJECTION_INTERVAL
Max time interval between projecting holopays
ID_ICON_BORDERS
x1, y1, x2, y2 - Represents the bounding box for the ID card's non-transparent portion of its various icon_states. Used to crop the ID card's transparency away when chaching the icon for better use in tgui chat.
INTERN_THRESHOLD_FALLBACK_HOURS
Fallback time if none of the config entries are set for USE_LOW_LIVING_HOUR_INTERN