focused_attacker
Roll what we caught based on modified table Increases our attack damage every time we attack the same target Not compatible with any other component or status effect which modifies attack damage
Vars | |
gain_per_attack | Amount of damage we gain per attack |
---|---|
last_target | The last thing we attacked |
maximum_gain | Maximum amount by which we can increase our attack power |
Procs | |
on_target_deleted | Drop our target ref on deletion |
pre_item_attack | Before an item attacks, try increasing its attack power |
pre_mob_attack | Before a mob attacks, try increasing its attack power |
register_new_target | Register a new target |
Var Details
gain_per_attack
Amount of damage we gain per attack
last_target
The last thing we attacked
maximum_gain
Maximum amount by which we can increase our attack power
Proc Details
on_target_deleted
Drop our target ref on deletion
pre_item_attack
Before an item attacks, try increasing its attack power
pre_mob_attack
Before a mob attacks, try increasing its attack power
register_new_target
Register a new target