on_hit_effect
Component for other elements/components to rely on for on-hit effects without duplicating the on-hit code. See Lifesteal, or bane for examples.
THIS COULD EASILY SUPPORT COMPONENT_DUPE_ALLOWED but the getcomponent makes it throw errors. if you can figure that out feel free to readd the dupe types
Vars | |
extra_check_callback | callback optionally used for more checks |
---|---|
on_hit_callback | callback used by other components to apply effects |
Var Details
extra_check_callback
callback optionally used for more checks
on_hit_callback
callback used by other components to apply effects