persistence
Vars | |
prison_tattoos_to_save | tattoo stories that we're saving. |
---|---|
prison_tattoos_to_use | tattoo stories that have been selected for this round. |
saved_engravings | all saved persistent engravings loaded from JSON |
wall_engravings | instantiated wall engraving components |
Procs | |
collect_data | Collects all data to persist. |
collect_maps | Updates the list of the most recent maps. |
collect_trophies | Collects trophies from all existing trophy cases. |
get_photo_albums | Loads up the photo album source file. |
get_photo_frames | Loads up the photo frames source file. |
load_custom_outfits | Loads the custom outfits of every admin. |
load_photo_persistence | Loads photo albums, and populates them; also loads and applies frames to picture frames. |
load_poly | Loads up Poly's speech buffer. |
load_prisoner_tattoos | Loads all tattoos, and select a few based on the amount of prisoner spawn positions. |
load_randomized_recipes | Loads all randomized recipes. |
load_recent_maps | Loads up the amount of times maps appeared to alter their appearance in voting and rotation. |
load_trophies | Loads the trophies from the source file, and places a few in trophy display cases. |
load_wall_engravings | Loads all engravings, and places a select amount in maintenance and the prison. |
remove_duplicate_trophies | gets the list of json trophies, and deletes the ones with an identical path and message |
remove_photo_frames | Removes the identifier of a persistent photo frame from the json. |
save_custom_outfits | Saves each admin's custom outfit list |
save_photo_persistence | Saves the contents of photo albums and the picture frames. |
save_prisoner_tattoos | Saves all tattoos, so they can appear on prisoners in future rounds |
save_randomized_recipes | Saves all randomized recipes. |
save_scars | Saves all scars for everyone's original characters |
save_trophy | If there is a trophy in the trophy case, saved it, if the trophy was not a holo trophy and has a message attached. |
save_wall_engravings | Saves all new engravings in the world. |
set_up_trophies | Puts trophies into trophy cases. |
trophy_ui_data | Returns a list for the admin trophy panel. |
update_prisoner_tattoos | This proc can update entries if the format has changed at some point. |
update_wall_engravings | This proc can update entries if the format has changed at some point. |
Var Details
prison_tattoos_to_save
tattoo stories that we're saving.
prison_tattoos_to_use
tattoo stories that have been selected for this round.
saved_engravings
all saved persistent engravings loaded from JSON
wall_engravings
instantiated wall engraving components
Proc Details
collect_data
Collects all data to persist.
collect_maps
Updates the list of the most recent maps.
collect_trophies
Collects trophies from all existing trophy cases.
get_photo_albums
Loads up the photo album source file.
get_photo_frames
Loads up the photo frames source file.
load_custom_outfits
Loads the custom outfits of every admin.
load_photo_persistence
Loads photo albums, and populates them; also loads and applies frames to picture frames.
load_poly
Loads up Poly's speech buffer.
load_prisoner_tattoos
Loads all tattoos, and select a few based on the amount of prisoner spawn positions.
load_randomized_recipes
Loads all randomized recipes.
load_recent_maps
Loads up the amount of times maps appeared to alter their appearance in voting and rotation.
load_trophies
Loads the trophies from the source file, and places a few in trophy display cases.
load_wall_engravings
Loads all engravings, and places a select amount in maintenance and the prison.
remove_duplicate_trophies
gets the list of json trophies, and deletes the ones with an identical path and message
remove_photo_frames
Removes the identifier of a persistent photo frame from the json.
save_custom_outfits
Saves each admin's custom outfit list
save_photo_persistence
Saves the contents of photo albums and the picture frames.
save_prisoner_tattoos
Saves all tattoos, so they can appear on prisoners in future rounds
save_randomized_recipes
Saves all randomized recipes.
save_scars
Saves all scars for everyone's original characters
save_trophy
If there is a trophy in the trophy case, saved it, if the trophy was not a holo trophy and has a message attached.
save_wall_engravings
Saves all new engravings in the world.
set_up_trophies
Puts trophies into trophy cases.
trophy_ui_data
Returns a list for the admin trophy panel.
update_prisoner_tattoos
This proc can update entries if the format has changed at some point.
update_wall_engravings
This proc can update entries if the format has changed at some point.